#9581 closed defect (fixed)

SCI: GK2: Ambient audio does not restart properly after loading a save game

Reported by: csnover Owned by: csnover
Priority: normal Component: Engine: SCI
Keywords: sci32 Cc:
Game: Gabriel Knight 2


Start the game, create a save game in the first room with the ticking clock, then restore the save game. The ticking clock will be silent.

This may be a problem for other games' ambient audio as well.

Change History (2)

comment:1 Changed 20 months ago by csnover

This also seems to affect Shivers and Torin (and so I am guessing it affects pretty much all SCI32 games).

comment:2 Changed 20 months ago by csnover

Owner: set to csnover
Resolution: fixed
Status: newclosed

Fixed in aa0836816d04812838654f563f7c29cb8efb7041.

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