Opened 9 months ago

Closed 8 months ago

#9581 closed defect (fixed)

SCI: GK2: Ambient audio does not restart properly after loading a save game

Reported by: csnover Owned by: csnover
Priority: normal Component: Engine: SCI
Keywords: sci32 Cc:
Game: Gabriel Knight 2

Description

Start the game, create a save game in the first room with the ticking clock, then restore the save game. The ticking clock will be silent.

This may be a problem for other games' ambient audio as well.

Change History (2)

comment:1 Changed 8 months ago by csnover

This also seems to affect Shivers and Torin (and so I am guessing it affects pretty much all SCI32 games).

comment:2 Changed 8 months ago by csnover

Owner: set to csnover
Resolution: fixed
Status: newclosed

Fixed in aa0836816d04812838654f563f7c29cb8efb7041.

Note: See TracTickets for help on using tickets.