Opened 7 years ago
Closed 7 years ago
#9581 closed defect (fixed)
SCI: GK2: Ambient audio does not restart properly after loading a save game
|Reported by:||csnover||Owned by:||csnover|
|Cc:||Game:||Gabriel Knight 2|
Start the game, create a save game in the first room with the ticking clock, then restore the save game. The ticking clock will be silent.
This may be a problem for other games' ambient audio as well.
Change History (2)
comment:1 by , 7 years ago
comment:2 by , 7 years ago
|Status:||new → closed|
Fixed in aa0836816d04812838654f563f7c29cb8efb7041.
Note: See TracTickets for help on using tickets.
This also seems to affect Shivers and Torin (and so I am guessing it affects pretty much all SCI32 games).