Opened 8 years ago

Closed 7 years ago

#9581 closed defect (fixed)

SCI: GK2: Ambient audio does not restart properly after loading a save game

Reported by: csnover Owned by: csnover
Priority: normal Component: Engine: SCI
Version: Keywords: sci32
Cc: Game: Gabriel Knight 2

Description

Start the game, create a save game in the first room with the ticking clock, then restore the save game. The ticking clock will be silent.

This may be a problem for other games' ambient audio as well.

Change History (2)

comment:1 by csnover, 7 years ago

This also seems to affect Shivers and Torin (and so I am guessing it affects pretty much all SCI32 games).

comment:2 by csnover, 7 years ago

Owner: set to csnover
Resolution: fixed
Status: newclosed
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