Opened 2 years ago
Closed 23 months ago
#12093 closed defect (fixed)
Aerial Servant Spell casting animation not fully enabled
|Reported by:||bliznik||Owned by:||mduggan|
|Version:||Keywords:||cast spells animation Ultima 8|
|Cc:||Game:||Ultima VIII: Pagan|
This is the latest 1/28/2021 build.
In Ultima 8: Pagan, many spells can be cast. I noticed this first when casting the Aerial Servant spell, when you cast it, the Avatar starts the cast animation, but then will switch back to standing straight, and then will continue casting the animation, and then will stand straight again.
Usually, in the game, the Avatar will start the casting animation, will end with one hand out straight, then the Aerial servant will appear and move to the target, and then the Avatar will continue the casting animation to bring the fists to his waist, then the Aerial servant will travel to the second target, and then the Avatar will finish the casting animation.
This stuttering with the casting animation seems to occur with other spells as well, but none so obvious as the Aerial Servant spell.
Not a fatal error...really minor, so this can be a later fix.
Change History (6)
comment:1 by , 2 years ago
|Component:||--Unset-- → Engine: Ultima|
by , 2 years ago
by , 2 years ago
comment:2 by , 2 years ago
I've added screenshots to show how the animation looks in the current version of ScummVM (well, all of the versions of ScummVM I've used actually) vs. what it looks like when you cast the spell while running the program using DOSBox.
comment:3 by , 23 months ago
I have a suspicion this is caused by timed engine events not executing in exactly the right number of frames.
I made this change:
which fixes them by 1 tick, but I think there is another 1 tick error still lurking. If the next animation gets triggered at exactly the right frame, this problem should go away, I think.
comment:4 by , 23 months ago
|Status:||new → closed|
More debugging showed this was *partially* caused by the bug above, but also by another bug. Fully fixed in 727d0745544ab6dca65d2a641b96841eb12426dc.
Screenshot_1 is what it looks like in ScummVM, whereas Screenshot_2 is what it looks like in DOSBox