Opened 21 months ago
Closed 14 months ago
#15071 closed defect (fixed)
TWP: Recap/hints when changing characters are not shown
| Reported by: | tag2015 | Owned by: | scemino |
|---|---|---|---|
| Priority: | low | Component: | Engine: TWP |
| Version: | Keywords: | twp | |
| Cc: | Game: | Thimbleweed Park |
Description
Original bugreport: https://github.com/scemino/scummvm/issues/19
When you change character (especially if you loaded a save) the game should occasionally show a recap of the situation, or subtle hints on how to proceed (e.g. Ransome should say something about entering the factory to recover his prototype doll).
This doesn't seem to work currently in scummvm.
Attachments (1)
Change History (4)
by , 14 months ago
| Attachment: | recaps.png added |
|---|
comment:1 by , 14 months ago
comment:2 by , 14 months ago
Thanks for the reply,
this bugreport is old, at the time in the 2/3 playthroughs that I completed I've never seen one of these messages.
It's probably fixed now, anyway I intend to do another full playthrough soon to capture some screenshots for the website, I can check if this is indeed fixed
comment:3 by , 14 months ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |

Hi, do you have an example of this ?
I tested the daily build and I confirm the recaps are still there (rare but present).
You can have some hints depending on the game time like this:
if (user_selected && g.act1 && gameTime() > _last_crime_nagtime+(15*60)) { startglobalthread(@() { breakhere(2.0) if (incutscene() || indialog() || actorTalking(actor)) return if (currentActor == actor) { if (actor == ray) sayLine(ray,"@40119") if (actor == reyes) sayLine(reyes,"@40120") _last_crime_nagtime = gameTime() } }) }In this example you can see that the agent will say a line every 15 minutes.