Opened 21 months ago
Closed 20 months ago
#14385 closed defect (fixed)
ULTIMA6: Torches do not illuminate area
Reported by: | bliznik | Owned by: | bliznik |
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Priority: | normal | Component: | Engine: Ultima |
Version: | Keywords: | ||
Cc: | Game: | Ultima VI: The False Prophet |
Description
Casting Light or Great Light will illuminate an area about the Avatar.
However, readying a torch does not.
Thankfully, there is a workaround. Light a torch, then enable cheats and increase the minimum brightness to 20 or 40. Then when the torch goes out, decrease the minimum brightness again.
Change History (3)
comment:1 by , 20 months ago
comment:2 by , 20 months ago
Just tested with latest build...I am unable to replicate issue. Looks like this issue has been fixed, you may close this ticket.
comment:3 by , 20 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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I am unable to reproduce this. Tested using various graphics and lighting settings with master 0c91983ee971fdbce37a3899cc0152e6129df20c and ScummVM 2.7.0 (Apr 16 2023 00:00:00) on Fedora Linux 37 Workstation x86_64; GPU: Intel HD Graphics 610.
Test procedure used:
Could you test using these steps and/or provide a way to replicate the bug?