ZVISION: Ambient sounds keep playing after leaving the relevant area
|Reported by:||SF/tnm23||Owned by:||bluegr|
|Game:||Zork Grand Inquisitor|
Scummvm version: ScummVM 1.8.0git (Jan 16 2015 10:31:43)
Features compiled in: TAINTED Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG Optimised/Release build.
Bug details: Sometimes ambient sound effects keep playing after leaving their area. For example, the heartbeat can still be heard after walking out of the castle.
English language edition of ZGI, 2 CD release. Installed under wine, official patch applied, then all required files copied into /usr/share/scummvm/zgi
Debian Wheezy 7.8, Kernel 3.2.0-4-amd64 (#1 SMP Debian 3.2.65-1), gcc version 4.7 (x86_64-linux-gnu)
Steps to reproduce: Play as normal. Enter area with ambient sound effects. Leave area.
Ticket imported from: bugs/6767.
Change History (6)
comment:1 by , 5 years ago
|Summary:||Ambient sounds keep playing after leaving the relevant area → ZVISION: Ambient sounds keep playing after leaving the relevant area|