Opened 16 months ago

Last modified 14 months ago

#13992 new defect

FREESCAPE: implement CGA/ZX colors using TinyGL

Reported by: neuromancer Owned by: neuromancer
Priority: normal Component: Engine: Freescape
Version: Keywords:
Cc: Game:

Description

The CGA/ZX shaded colors are not implemented in the TinyGL renderer

Change History (2)

in reply to:  description comment:1 by neuromancer, 15 months ago

This depends on #13993. Once that is implemented, the TinyGL code should very similar to the OpenGL one.

comment:2 by lotharsm, 14 months ago

Priority: highnormal
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