Opened 3 years ago
Closed 2 years ago
#13992 closed defect (fixed)
FREESCAPE: implement CGA/ZX colors using TinyGL
| Reported by: | neuromancer | Owned by: | neuromancer |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Freescape |
| Version: | Keywords: | ||
| Cc: | Game: |
Description
The CGA/ZX shaded colors are not implemented in the TinyGL renderer
Change History (4)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
| Priority: | high → normal |
|---|
comment:3 by , 2 years ago
The code to implement this is almost ready, it is waiting for merging https://github.com/scummvm/scummvm/pull/5795. It, however, still contains a very visible artifacts that needs to be improved, but it will be more playable for sure.
comment:4 by , 2 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
This is fixed, I will investigate the artifacts and open another issue about it.
Note:
See TracTickets
for help on using tickets.

This depends on #13993. Once that is implemented, the TinyGL code should very similar to the OpenGL one.