Opened 12 months ago
Last modified 10 months ago
#13992 new defect
FREESCAPE: implement CGA/ZX colors using TinyGL
Reported by: | neuromancer | Owned by: | neuromancer |
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Priority: | normal | Component: | Engine: Freescape |
Version: | Keywords: | ||
Cc: | Game: |
Description
The CGA/ZX shaded colors are not implemented in the TinyGL renderer
Change History (2)
comment:1 by , 11 months ago
comment:2 by , 10 months ago
Priority: | high → normal |
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This depends on #13993. Once that is implemented, the TinyGL code should very similar to the OpenGL one.