Opened 3 months ago
Last modified 7 weeks ago
#13992 new defect
FREESCAPE: implement CGA/ZX colors using TinyGL
Reported by: | neuromancer | Owned by: | neuromancer |
---|---|---|---|
Priority: | normal | Component: | Engine: Freescape |
Version: | Keywords: | ||
Cc: | Game: |
Description
The CGA/ZX shaded colors are not implemented in the TinyGL renderer
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This depends on #13993. Once that is implemented, the TinyGL code should very similar to the OpenGL one.