Opened 19 months ago

Closed 5 weeks ago

#13992 closed defect (fixed)

FREESCAPE: implement CGA/ZX colors using TinyGL

Reported by: neuromancer Owned by: neuromancer
Priority: normal Component: Engine: Freescape
Version: Keywords:
Cc: Game:


The CGA/ZX shaded colors are not implemented in the TinyGL renderer

Change History (4)

in reply to:  description comment:1 by neuromancer, 18 months ago

This depends on #13993. Once that is implemented, the TinyGL code should very similar to the OpenGL one.

comment:2 by lotharsm, 17 months ago

Priority: highnormal

comment:3 by neuromancer, 7 weeks ago

The code to implement this is almost ready, it is waiting for merging It, however, still contains a very visible artifacts that needs to be improved, but it will be more playable for sure.

comment:4 by neuromancer, 5 weeks ago

Resolution: fixed
Status: newclosed

This is fixed, I will investigate the artifacts and open another issue about it.

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