Opened 6 years ago
Closed 4 years ago
#10708 closed feature request (fixed)
Unknown game variant: Danish Pink Panther: Passport to Peril localisation
Reported by: | Duffadash | Owned by: | sev- |
---|---|---|---|
Priority: | normal | Component: | Engine: Pink |
Version: | Keywords: | pink panther, passport to peril, peril-nl, danish, den lyserøde panter, på hemmelig mission i udlandet | |
Cc: | whiterandrek | Game: | Pink Panther: Passport to Peril |
Description
Tried testing if the Danish localised version of Pink Panther: Passport to Peril worked yet.
The game was called "Den lyderøde panter: På hemmelig mission i udlandet" and localised to Danish by Funsoft Danmark.
I know that the sequel was also localised although I sadly do not own a copy myself.
ScummVM version is the latest daily for Windows 64-bit (2.1.0git3692-g03a6f34dc2)
Matched game IDs for the Pink Panther Engine engine: peril-nl {"PPTP.ORB", 0, "eae050c09d7f6bfbb3166d2c39957e31", 608976918],
Change History (12)
comment:1 by , 6 years ago
Component: | --Other-- → Engine: Pink |
---|
comment:2 by , 6 years ago
Owner: | set to |
---|
comment:3 by , 6 years ago
@whiterandrek: Not quite sure what you mean. Do you mean that we need to add some kind of language support to common code, or do you mean that the PINK engine will need work to support this? Just that a large number of other localised versions are present in the detection tables so just asking if there is a specific blocker for Danish.
comment:4 by , 6 years ago
If we want the correct language to be used in the detection entry, we will need to add Danish to the Language
enum in common/language.h
(and LanguageDescription
in common/language.cpp
), but that should be trivial. Like @digitall, I am curious to know if there is a more serious blocker that would require work on the engine itself.
comment:5 by , 6 years ago
Since adding the symbols to Common::Language for Danish is pretty trivial, I have done this in commit d0480e2dadba65722cca9c84ff62366b2362fe71.
@whiterandrek: I assume that a detection entry will be required in the PINK engine at least. Can you do that and then the user can provide feedback i.e. mark it ADGF_UNSTABLE if it is likely to require work / testing to support without bugs.
comment:6 by , 6 years ago
I meant support in Common code.
The game will work, but with menu and pda problems, because MacText doesn't support unicode.
comment:7 by , 6 years ago
@whiterandrek: Thanks for response. Well, this should now be fixed in Common::Language so can you add unstable entry for Danish variant and any required engine code... We can then look at how to support Unicode at least in a restricted sense in MacText...
comment:8 by , 6 years ago
Resolution: | → fixed |
---|---|
Status: | new → pending |
follow-up: 10 comment:9 by , 6 years ago
@whiterandrek: Thanks for sorting that. I assume this is pending as MacText needs Unicode support?
https://github.com/scummvm/scummvm/blob/master/graphics/macgui/mactext.h#L89
Any idea if we have a Danish developer who could look at this?
comment:10 by , 6 years ago
Replying to digitall:
@whiterandrek: Thanks for sorting that. I assume this is pending as MacText needs Unicode support?
https://github.com/scummvm/scummvm/blob/master/graphics/macgui/mactext.h#L89
Any idea if we have a Danish developer who could look at this?
Problem with not Danish language. The problem with all versions except English.
Better to create another ticket.
comment:11 by , 6 years ago
Game: | → Pink Panther: Passport to Peril |
---|
comment:12 by , 4 years ago
Owner: | changed from | to
---|---|
Status: | pending → closed |
Can't fix this for now
ScummVm doesn't support Danish language