#1251 closed defect (fixed)
ALL: hanging when quit while MIDI is playing regression
Reported by: | SF/logicdeluxe | Owned by: | SF/jamieson630 |
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Priority: | normal | Component: | Audio: MT32 |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
ScummVM 0.5.3cvs (Sep 28 2003 11:05:44) using Windows When I start a game using MIDI music, ScummVM hangs when I try to quit while the game is currently playing MIDI music. No matter if it is done with alt-x or within the F5 menu. GM or MT-32 doesn't matter either. In order to reproduce it, just quit ScummVM while the title sequence is running in Monkeyvga or Monkey2 for instance. ScummVM hangs then. Doing this at the Melee dock in Monkeyvga or at the copy protections in Monkey2, ScummVM quits fine. Using "imuse panic" in the console and quit then also works fine. There is no error message. It did not happen with ScummVM 0.5.3cvs (Sep 27 2003 16:36:24)
Ticket imported from: #813920. Ticket imported from: bugs/1251.
Change History (11)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
Owner: | set to |
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comment:5 by , 21 years ago
Probably related to the switch from threads to the timer services. What backend are you using, logicdeluxe? I'm not getting any crashes or lockups under Win32/SDL with native MIDI, either, but the timer services of other backends might still be an issue.
comment:6 by , 21 years ago
Resolution: | → fixed |
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Status: | new → pending |
comment:7 by , 21 years ago
Okay, I got it to hang on dottdemo. (Why don't we have a link to this from scummv.org, BTW?) Fix is in CVS. logicdeluxe, since you can get it to hang in places I can't, please verify the fix and post results here. Thanks.
comment:9 by , 21 years ago
Status: | pending → new |
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comment:10 by , 21 years ago
Status: | new → closed |
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comment:11 by , 6 years ago
Component: | --Unset-- → Audio: MT32 |
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Game: | → Monkey Island 2 |
Can't reproduce on OS X.