GRAPHICS: Odd thumbnail sizes crash
|Reported by:||SF/dmwarren||Owned by:||lordhoto|
|Cc:||Game:||King's Quest 6|
Game affected: King's Quest 6 (Macintosh, English)
Platforms affected: Confirmed on Mac OS X 10.8 and Debian 7.
Last known build with this bug ScummVM 1.7.0git564-gc7ec14d
Earliest known build with problem: ScummVM 1.6.0git1480-g9827c40
Earliest known build without problem: ScummVM 1.5.0 final
Reproducible: ~60% of the time/somewhat easily.
What triggers the crash: Load the Mac version of KQ6, start the game, and initiate a save right away. If it doesn't crash on the first try, walk to another screen and try again. ScummVM will crash somewhere in createThumbnail_2() after entering a savegame name and clicking "OK" to start the save:
scummvm(23992,0x7fff7b18f180) malloc: *** error for object 0x7f942d4b9608: incorrect checksum for freed object - object was probably modified after being freed. *** set a breakpoint in malloc_error_break to debug Abort trap: 6
Valgrind leakcheck output attached.
What should happen instead: ScummVM should not crash. ;)
Thanks for the ScummVM team's hard work. Let me know if you need more info or testing.
Ticket imported from: #3614568. Ticket imported from: bugs/6359.
Change History (6)
comment:2 by , 10 years ago
|Game:||King's Quest 6|
|Summary:||SCI: KQ6 Mac: crash in createThumbnail_2 when saving → GRAPHICS: Odd thumbnail sizes crash|