Opened 10 months ago
Closed 9 months ago
#14944 closed defect (fixed)
Orion Burger: Crash at distillery in test 3
Reported by: | afreickmann | Owned by: | afreickmann |
---|---|---|---|
Priority: | normal | Component: | Engine: M4 |
Version: | Keywords: | ||
Cc: | Game: | Orion Burger |
Description (last modified by )
When you produce the carrot drink in the distillery, the 64Bit version of ScummVM crashes.
The 64bit version is in general much more unstable as other builds.
The 32bit build seems stable and not crashing.
Attachments (2)
Change History (9)
by , 10 months ago
Attachment: | burger.023 added |
---|
by , 10 months ago
comment:1 by , 10 months ago
Description: | modified (diff) |
---|
comment:2 by , 10 months ago
Description: | modified (diff) |
---|
comment:3 by , 9 months ago
comment:4 by , 9 months ago
It is based on time; you need about 10 seconds. However, leaving and returning to the scene effectively resets the counter, as does saving and reloading the game.
comment:5 by , 9 months ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
I'll tentatively mark this as complete - as was pointed out to me in another bug, an overrun in calculating a fade palette was causing memory corruption, so the fadeout at the end of the explosion would have triggered it. And why there was a difference between MinGW & Visual Studio
comment:6 by , 9 months ago
Resolution: | fixed |
---|---|
Status: | closed → new |
Still crashing for me for the Windows forks in git1994
comment:7 by , 9 months ago
Owner: | changed from | to
---|---|
Resolution: | → fixed |
Status: | new → closed |
Couldn't replicate error anymore with build windows-x86-64-master-66bc8190
Did you btw found out how to reliable blow up the distillery? I was not able to reliable get blown up/make it working. I first thought its based on the time the gas is active, but even leaving and coming back after several minutes does not blow it up. Meanwhile it blows up from time to time instantly up.