FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect
|Reported by:||SF/celemar||Owned by:||fingolfin|
I'm using ScummVM version 7.0 (the daily build from 10 November). I'm playing the English FM-TOWNS version of Loom on a machine with Windows XP.
The bug is quite minor, but it's been present since Loom FM Towns support was introduced. It involves the manner in which shading is drawn from the dialogue letters.
In the original FM-TOWNS interpreter, the letters in dialogue are given shading, in the form of 1 grey pixel below and 1 grey pixel to the right of every pixel of the letter itself (unless another pixel goes on top of the shading).
However, ScummVM does the style of shading used in the floppy version of Loom, which is very similar, except that it also includes 1 pixel of shading down and to the right of every pixel of a letter. (Think of the 3 key relative to the 5 key on a keyboard number pad.)
My request is for ScummVM's Loom FM-TOWNS letter shading code to be modified so it matches the original interpreter.
Ticket imported from: #1064658. Ticket imported from: bugs/1824.
Change History (8)
comment:1 by , 16 years ago
|Priority:||normal → low|
|Summary:||Loom FM-TOWNS: Minor bug with dialogue text shading → LOOM FM-TOWNS: Dialog text shading incorrect|
comment:2 by , 16 years ago
|Summary:||LOOM FM-TOWNS: Dialog text shading incorrect → FM-TOWNS LOOM: Dialog text shading incorrect|
comment:4 by , 16 years ago
|Summary:||FM-TOWNS LOOM: Dialog text shading incorrect → FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect|