Opened 15 years ago

Closed 15 years ago

#1824 closed defect (fixed)

FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect

Reported by: SF/celemar Owned by: fingolfin
Priority: low Component: Engine: SCUMM
Keywords: Cc:
Game: Loom

Description

Hello.

I'm using ScummVM version 7.0 (the daily build from 10 November). I'm playing the English FM-TOWNS version of Loom on a machine with Windows XP.

The bug is quite minor, but it's been present since Loom FM Towns support was introduced. It involves the manner in which shading is drawn from the dialogue letters.

In the original FM-TOWNS interpreter, the letters in dialogue are given shading, in the form of 1 grey pixel below and 1 grey pixel to the right of every pixel of the letter itself (unless another pixel goes on top of the shading).

However, ScummVM does the style of shading used in the floppy version of Loom, which is very similar, except that it also includes 1 pixel of shading down and to the right of every pixel of a letter. (Think of the 3 key relative to the 5 key on a keyboard number pad.)

My request is for ScummVM's Loom FM-TOWNS letter shading code to be modified so it matches the original interpreter.

Ticket imported from: #1064658. Ticket imported from: bugs/1824.

Attachments (2)

loomshad1.png (19.6 KB ) - added by SF/celemar 15 years ago.
ScummVM version of intro scene
loomshad2.png (18.8 KB ) - added by SF/celemar 15 years ago.
Emulator version of intro scene

Download all attachments as: .zip

Change History (8)

by SF/celemar, 15 years ago

Attachment: loomshad1.png added

ScummVM version of intro scene

by SF/celemar, 15 years ago

Attachment: loomshad2.png added

Emulator version of intro scene

comment:1 by fingolfin, 15 years ago

Priority: normallow
Summary: Loom FM-TOWNS: Minor bug with dialogue text shadingLOOM FM-TOWNS: Dialog text shading incorrect

comment:2 by fingolfin, 15 years ago

Summary: LOOM FM-TOWNS: Dialog text shading incorrectFM-TOWNS LOOM: Dialog text shading incorrect

comment:3 by SF/celemar, 15 years ago

I just noticed something that may or may not make fixing this bug easier.

The incorrect dialog text shading actually is a problem in all FM Towns games. Besides the text in Loom throughout the game, it's also particularly noticeable in the Zak McKracken FM-TOWNS and Indiana Jones and the Last Crusade FM-TOWNS end credits.

So if it were to be fixed, I'd guess the fix should apply to the entire FM-TOWNS platform, not just Loom for FM-TOWNS.

comment:4 by SF/celemar, 15 years ago

Summary: FM-TOWNS LOOM: Dialog text shading incorrectFM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect

comment:5 by fingolfin, 15 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:6 by fingolfin, 15 years ago

Fixed in CVS.

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