Opened 8 years ago

Closed 8 years ago

Last modified 8 years ago

#5666 closed defect (fixed)

HUGO: Whodunit? & Jungle of Doom set music to off by itself

Reported by: raziel- Owned by: Strangerke
Priority: normal Component: Engine: Hugo
Keywords: Cc:
Game: Hugo

Description

ScummVM 1.3.0git (Apr 23 2011 09:51:43)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora

Easy to recreate
Enter a new room, save -> Music will be set to OFF, press F2 to turn music ON again, go back to first room, save, Music will be set to OFFagain, etc...

Annoying as the behaviour covers the whole game

Hugo 2: Whodunit? (DOS/English)

AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #3292382. Ticket imported from: bugs/5666.

Change History (9)

comment:1 by raziel-, 8 years ago

The same happens in Hugo 3: Jungle of Doom

comment:2 by raziel-, 8 years ago

Summary: HUGO: Whodunit? sets music to off by itselfHUGO: Whodunit? & Jungle of Doom set music to off by itself

comment:3 by digitall, 8 years ago

Owner: set to Strangerke

comment:4 by digitall, 8 years ago

raziel_ : Strangerke has fixed a number of valgrind issues. Please could
you confirm if this bug is still occuring in the latest Git?

comment:5 by raziel-, 8 years ago

Oh, sorry, i meant to comment on that one too :-)

The valgrind issue fixes didn't fix this one, sorry

It rather seems to me this is done by some wrongly handled script
I am probably wrong though

comment:6 by Strangerke, 8 years ago

Resolution: fixed

comment:7 by Strangerke, 8 years ago

Fixed by commit #c9c6d01d368dea8f2b40d5a2043e8d06918fae75

Could you please confirm it's OK now? Thanks!

comment:8 by Strangerke, 8 years ago

Confirmation via IRC

comment:9 by Strangerke, 8 years ago

Status: newclosed
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