#5666 closed defect (fixed)
HUGO: Whodunit? & Jungle of Doom set music to off by itself
Reported by: | raziel- | Owned by: | Strangerke |
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Priority: | normal | Component: | Engine: Hugo |
Version: | Keywords: | ||
Cc: | Game: | Hugo |
Description
ScummVM 1.3.0git (Apr 23 2011 09:51:43) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora
Easy to recreate Enter a new room, save -> Music will be set to OFF, press F2 to turn music ON again, go back to first room, save, Music will be set to OFFagain, etc...
Annoying as the behaviour covers the whole game
Hugo 2: Whodunit? (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3292382. Ticket imported from: bugs/5666.
Change History (9)
comment:1 by , 14 years ago
comment:2 by , 14 years ago
Summary: | HUGO: Whodunit? sets music to off by itself → HUGO: Whodunit? & Jungle of Doom set music to off by itself |
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comment:3 by , 14 years ago
Owner: | set to |
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comment:4 by , 14 years ago
raziel_ : Strangerke has fixed a number of valgrind issues. Please could you confirm if this bug is still occuring in the latest Git?
comment:5 by , 14 years ago
Oh, sorry, i meant to comment on that one too :-)
The valgrind issue fixes didn't fix this one, sorry
It rather seems to me this is done by some wrongly handled script I am probably wrong though
comment:6 by , 14 years ago
Resolution: | → fixed |
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comment:7 by , 14 years ago
Fixed by commit #c9c6d01d368dea8f2b40d5a2043e8d06918fae75
Could you please confirm it's OK now? Thanks!
comment:9 by , 14 years ago
Status: | new → closed |
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The same happens in Hugo 3: Jungle of Doom