Opened 6 years ago

Closed 6 years ago

Last modified 3 months ago

#6451 closed defect (fixed)

WME: Dead City - "Bridge" screen not working

Reported by: SF/codemarvin Owned by: fuzzie
Priority: normal Component: Engine: Wintermute
Keywords: has-pull-request Cc:
Game: Wintermute

Description

Like reported some while back as part of bug #6227, the screen "Bridge at the river bank" is not working in "Dead City".
Most of the area is purple and marked as "water". There is no way to leave this area or do anything with it.

In attached savegame, please click on the upper right postcard "Bridge at the river bank", to enter the area and see the issue.

Technical details:

ScummVM 1.7.0git4031-g07d9e67 (Nov 12 2013 09:03:47)
Features compiled in: TAINTED Vorbis ALSA SEQ TiMidity RGB zLib Theora FreeType2 JPEG PNG

Target detected as: deadcity-win / Dead City (Windows/English)

OS: LINUX (openSUSE 12.3 (i586))
Compiler: gcc (SUSE Linux) 4.7.2 20130108 [gcc-4_7-branch revision 195012]

Ticket imported from: bugs/6451.

Attachments (1)

deadcity-win.005 (35.5 KB ) - added by SF/codemarvin 6 years ago.

Download all attachments as: .zip

Change History (7)

by SF/codemarvin, 6 years ago

Attachment: deadcity-win.005 added

comment:1 by fuzzie, 6 years ago

Reproducible with attached savegame on Debian (with libjpeg8).

comment:2 by fuzzie, 6 years ago

Should be fixed in master with 575f81da.

comment:3 by fuzzie, 6 years ago

Owner: set to fuzzie
Resolution: fixed
Status: newpending

comment:4 by SF/codemarvin, 6 years ago

Thanks! This is now working fine. Bridge screen is solvable.

comment:5 by fuzzie, 6 years ago

Status: pendingclosed

comment:6 by lolbot-iichan, 3 months ago

Keywords: has-pull-request added
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