Opened 11 years ago

Closed 11 years ago

Last modified 8 weeks ago

#6451 closed defect (fixed)

WME: Dead City - "Bridge" screen not working

Reported by: SF/codemarvin Owned by: fuzzie
Priority: normal Component: Engine: Wintermute
Version: Keywords: has-pull-request
Cc: Game: Wintermute

Description

Like reported some while back as part of bug #6227, the screen "Bridge at the river bank" is not working in "Dead City". Most of the area is purple and marked as "water". There is no way to leave this area or do anything with it.

In attached savegame, please click on the upper right postcard "Bridge at the river bank", to enter the area and see the issue.

Technical details:

ScummVM 1.7.0git4031-g07d9e67 (Nov 12 2013 09:03:47) Features compiled in: TAINTED Vorbis ALSA SEQ TiMidity RGB zLib Theora FreeType2 JPEG PNG

Target detected as: deadcity-win / Dead City (Windows/English)

OS: LINUX (openSUSE 12.3 (i586)) Compiler: gcc (SUSE Linux) 4.7.2 20130108 [gcc-4_7-branch revision 195012]

Ticket imported from: bugs/6451.

Attachments (1)

deadcity-win.005 (35.5 KB ) - added by SF/codemarvin 11 years ago.

Download all attachments as: .zip

Change History (8)

by SF/codemarvin, 11 years ago

Attachment: deadcity-win.005 added

comment:1 by fuzzie, 11 years ago

Reproducible with attached savegame on Debian (with libjpeg8).

comment:2 by fuzzie, 11 years ago

Should be fixed in master with 575f81da.

comment:3 by fuzzie, 11 years ago

Owner: set to fuzzie
Resolution: fixed
Status: newpending

comment:4 by SF/codemarvin, 11 years ago

Thanks! This is now working fine. Bridge screen is solvable.

comment:5 by fuzzie, 11 years ago

Status: pendingclosed

comment:6 by lolbot-iichan, 6 years ago

Keywords: has-pull-request added

comment:7 by nniro, 8 weeks ago

In 0f338b21:

GOT: Add eyeballs mode for chapter 2 shovel maze (#6451)

In chapter 2, there is a section where you enter in a pitch dark room
and Thor is replaced with eyeballs. This is all you can see while
you move around in the invisible maze to find the shovel.

This patch fully implements this mode and also adds these additional
related features :

  • bruised eye animation that happens after the shovel is found, with Thor's face.
  • Saving and loading preserves the eyeball effect in the room 105.
  • Thor's spinning animation takes the eyeballs mode in consideration. Although the only way the user can die in that room is to explicitely use the "die" feature/command.

The original code was used as a guideline to implement this feature.

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