COMI: ScummVM crashes after difficulty selection screen
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
|Game:||Monkey Island 3|
With today's CVS snapshot, ScummVM crashes for me right after the difficulty selection screen i COMI. This happened both under Linux and Windows. Here's the backtrace from Windows:
Program received signal SIGSEGV, Segmentation fault. [Switching to thread 3316.0x6e0] 0x00000000 in ?? () (gdb) bt #0 0x00000000 in ?? () #1 0x005309eb in Timer::handler(int) (this=0x137aab0, t=10) at common/timer.cpp:96 #2 0x00530908 in Timer::timer_handler(int) (t=10) at common/timer.cpp:79 #3 0x1003474d in callback_wrapper (ms=10, param=0x5308e8) at SDL_timer.c:252 #4 0x1003442a in SDL_ThreadedTimerCheck () at SDL_timer.c:137 #5 0x1003410a in HandleAlarm (uID=16, uMsg=0, dwUser=0, dw1=0, dw2=0) at SDL_systimer.c:180 #6 0x76b42271 in _libwinmm_a_iname () #7 0x76b49e64 in _libwinmm_a_iname () #8 0x0296e850 in ?? () (gdb) Cannot access memory at address 0x50e58955
I don't have the time to look into this right now, but unless someone has already fixed it by then, I'll see if I can look into it tonight. (It's morning here now.)
Ticket imported from: #825331. Ticket imported from: bugs/1276.