Opened 20 years ago
Closed 20 years ago
Last modified 20 years ago
#1016 closed defect (fixed)
MI1: palette effect missing
|Reported by:||SF/logicdeluxe||Owned by:||SF/jamieson630|
|Cc:||Game:||Monkey Island 1|
ScummVM 0.5.0pre-cvs Built on Jul 13 2003 02:36:02 With the vga disk version, there is no pallette effect in the caves under Monky Island. This works fine with the enhanced CD version. There even is no warning in the debug output concerning the pallette effect.
Ticket imported from: #770687. Ticket imported from: bugs/1016.
Change History (10)
by , 20 years ago
comment:1 by , 20 years ago
|Summary:||MI1: pallette effect missing → MI1: palette effect missing|
comment:2 by , 20 years ago
comment:3 by , 20 years ago
Yes, it is shown with the original interpreter. Looks the same as in the enhanced CD version.
comment:4 by , 20 years ago
This also happens to Hook's sign on Melee. The light bulbs are supposed to flash.
comment:5 by , 20 years ago
The problem is caused by ScummVM not updating the screen with the palette changes from _shadowPalette in case 4 of o5_roomOps.
comment:6 by , 20 years ago
Nevermind my last comment, we found out through ScummRev that monkeyvga has a different color cycle resource with a 'CC' header and a different format.
comment:7 by , 20 years ago
According to ScummRev loomcd has the same CC style resources for color cycling
Do you know if original monkeyega had the same palette effect ? I can't see any color cycling resources in its data files.
comment:8 by , 20 years ago
Color Cycling for monkeyvga has been added to ScummVM cvs, thanks to jamieson. The palette effects at the two locations mentioned now work correctly.
comment:9 by , 20 years ago
|Status:||new → closed|
So, have you verified that effect is there with the original engine?