Opened 7 years ago
Closed 5 years ago
#10314 closed defect (fixed)
iOS: LSL7: Unable to open Xqwsts’ locker on iOS
Reported by: | huegoD | Owned by: | criezy |
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Priority: | normal | Component: | Port: iOS |
Version: | Keywords: | sci32 | |
Cc: | huegoD | Game: | Leisure Suit Larry 7 |
Description
There seems to be a glitch with the keyboard on iOS:
I cannot enter the combination to open the locker of Xqwsts/Xqwtz. You have to enter “90-60-90” (German version) respective “38-24-36” in the US version.
On iOS I cannot enter the dash, so it is not possible to solve the puzzle. When I hit the dash on the onscreen keyboard, no character appears. After several tries ScummVM freezes. I tried it on Mac OS X High Sierra and Windows 10, there are no issues.
I also tried to change the keyboard layout to US English, it does not make a difference.
Change History (10)
comment:1 by , 7 years ago
Cc: | added |
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Summary: | Unable to open Xqwsts’ locker on iOS → SCI: LS7: Unable to open Xqwsts’ locker on iOS |
comment:2 by , 7 years ago
Summary: | SCI: LS7: Unable to open Xqwsts’ locker on iOS → SCI: LSL7: Unable to open Xqwsts’ locker on iOS |
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comment:3 by , 7 years ago
Keywords: | sci32 added |
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follow-up: 6 comment:4 by , 7 years ago
Component: | Engine: SCI → Ports |
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Summary: | SCI: LSL7: Unable to open Xqwsts’ locker on iOS → iOS: LSL7: Unable to open Xqwsts’ locker on iOS |
comment:5 by , 7 years ago
The port should be setting up a correct virtual keyboard with availability of the additional PC keyboard keys, like RDC for iOS, not using some hack to steal keys.
comment:6 by , 6 years ago
I wanted to ask how to change the mapping but I figured it out.
Just removed:
"case 45:
keyPressed = Common::KEYCODE_F1;
ascii = Common::ASCII_F1;
break;"
comment:7 by , 6 years ago
Yep, the code you quote maps the dash to F1. So indeed just remove it and it should work.
If a developer with the required skills and free time on his hands sees this bug report, I think the way to go would be to remove all the custom mapping and instead implement an input accessory view for the keyboard to add a row of keys above the usual virtual keyboard. We could possibly even add a GMM key that way.
comment:8 by , 6 years ago
Component: | Ports → Port: iOS |
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comment:10 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I have added a bar above the keyboard for the keys not present on the iOS keyboard, and removed the hardcoded mapping. This means that the dash key on the keyboard should not properly result in a dash now.
This is likely due to some keys being remapped to Fn keys by the iOS backend (because its keyboard doesn't have function keys). The dash for example seems to be mapped to F1. Thus this would be a port issue rather than a game issue. But I am not sure how to fix it since changing the mapping to other keys for fn keys would just move the issue somewhere else. We might need a way to turn on/off the mapping (or to change it).