Opened 20 years ago
Closed 20 years ago
#982 closed defect (fixed)
0.5.0 RC: MM(V2) Inventory doesn't work under certain circum
|Reported by:||SF/wishbone||Owned by:||SF/ender|
Sometimes, when switching kids, the inventory doesn't work. It looks empty, but with an arrow pointing upwards, as if there's something higher up. The arrow doesn't do anything, though. One way I've found of fixing it, is to switch to another kid, move his inventory all the way to the top, and switch back again.
Additional: After experimenting with this, I think I can conclude that this only happens when the person you're switching from (or the last person to have a working inventory) has his inventory at a lower position than exists in the inventory of the person you're switching to. To paraphrase: if Syd's inventory is at items 7-10, and you switch to Bernard who has only 2 items at this time, this bug occurs. The solution: Switch back to Syd, move his inventory to the top, and switch back again.
Note to developer: I think the cause of this must be that the position of the inventory is stored in a single variable, rather than in a separate one for each character.
Ticket imported from: #769896. Ticket imported from: bugs/982.
Change History (5)
comment:1 by , 20 years ago
comment:2 by , 20 years ago
I'll take this one.
comment:3 by , 20 years ago
|Priority:||normal → blocker|
|Summary:||MM(V2) Inventory doesn't work under certain circumstances → 0.5.0 RC: MM(V2) Inventory doesn't work under certain circum|
comment:4 by , 20 years ago
|Status:||new → closed|
comment:5 by , 20 years ago
Fixed, the inventory posision is now reset every time the active player is modified.
My setup: Scummvm0.5.0-pre, daily win32 snapshot, 11 Jul 2003 Win98