SCUMM: mac_m68k.cpp crash with enable_gs=true in atlantis-mac
|Reported by:||boredzo||Owned by:||athrxx|
|Version:||Keywords:||crash, mac, indy4, atlantis, atlantis-mac, F5|
|Cc:||Game:||Indiana Jones 4|
ScummVM 2.7.1pre15-g9f7feabc579 (Feb 21 2023 09:02:24)
Features compiled in: Vorbis FLAC MP3 TiMidity RGB zLib MPEG2 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers, local) TinyGL OpenGL (with shaders) OpenGL desktop only RetroWave
- Launch ScummVM.
- Start “Indiana Jones and the Fate of Atlantis”.
- At any point during gameplay (including the gameplay parts of the credits sequence, and when gameplay begins proper when you get to New York City), press F5.
Game variant: Macintosh CD.
OS: macOS Monterey 12.3.1.
Save game: No can do. I'd have to be able to F5 to do that.
Previous versions: 2.6 crashes upon trying to start the game, so I can't test whether it crashes upon trying to F5. 2.7 beta is necessary to even get to gameplay.
Change History (26)
comment:2 by , 9 months ago
|Summary:||Crash on trying to F5 during atlantis-mac → SCUMM: mac_m68k.cpp crash on trying to F5 during atlantis-mac|
by , 9 months ago
comment:13 by , 9 months ago
|Summary:||SCUMM: mac_m68k.cpp crash on trying to F5 during atlantis-mac → SCUMM: mac_m68k.cpp crash with enable_gs=true in atlantis-mac|