Opened 10 years ago

Closed 9 years ago

Last modified 9 years ago

#4790 closed defect (fixed)

AGI: Ego partly erased in Load/Save thumbnails

Reported by: raziel- Owned by: sev-
Priority: normal Component: Engine: AGI
Keywords: Cc:
Game: AGI Fanmade

Description

ScummVM 1.1.0svn48149 (Feb 27 2010 22:03:54)
Features compiled in: Vorbis FLAC MP3 RGB zLib

In the Save/Load dialog of the Launcher the thumbnails keep erasing parts of ego (if on screen and visible).
Tested with both Space Quest II and Space Quest 0 (Fan), so it seems to be a problem of the dialog in conjunction with AGI games.
What i did realize on saving is that the window popping up telling me thae game has been saved is "flickering" a second erasing part of ego,
maybe thats the cuplrit?
It also seems it only happens if ego is stand in the middle of the screen when completely vanishing and slightly outside fi partly erased.

AmigaOS4
version 4.2.4 (adtools build 20090118)

Ticket imported from: #2960567. Ticket imported from: bugs/4790.

Attachments (4)

AGI - Save_Load dialog - Body of ego gone.png (18.4 KB ) - added by raziel- 10 years ago.
Hard to make out, sorry
AGI - Save-Load dialog - Head of Ego gone.png (10.6 KB ) - added by raziel- 10 years ago.
Also hard to make out
sq0.014 (5.2 KB ) - added by raziel- 10 years ago.
Body gone
sq2.001 (3.4 KB ) - added by raziel- 10 years ago.
Head gone

Download all attachments as: .zip

Change History (7)

by raziel-, 10 years ago

Hard to make out, sorry

by raziel-, 10 years ago

Also hard to make out

by raziel-, 10 years ago

Attachment: sq0.014 added

Body gone

by raziel-, 10 years ago

Attachment: sq2.001 added

Head gone

comment:1 by raziel-, 10 years ago

I *think* the problem here is, that the screenshot for the save thumbnail is taken right after the AGI save dialog window ("Are you sure you want to save the game...") was displayed.
The thumbnail picture itself is taken *after* that dialog was erased, so to not have this window on all thumbnails.

The problem seems to be that this particular window redraws(?) the space of the screen it inhabitat(?) (at least it seems to update all sprites in there) thus either erasing those sprites completely (due to the fact that they aren't there when the thumbnail shot is taken) or cutting it in half (if the sprite was halfway *outside* of that space)

That can (easily?) be checked with any AGI game.
One can see a short "flickering" of the main character after the save dialog window goes away

I hope you understand what i'm trying to say :-)

comment:2 by sev-, 9 years ago

Fixed in svn

comment:3 by sev-, 9 years ago

Owner: set to sev-
Resolution: fixed
Status: newclosed
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