#10150 closed defect (fixed)
TITANIC: Can open GMM onto of F5/F7 save/load
| Reported by: | dafioram | Owned by: | bgK |
|---|---|---|---|
| Priority: | low | Component: | Engine: Titanic |
| Version: | Keywords: | ||
| Cc: | Game: | Starship Titanic |
Description
Looks weird since you can open another load menu on top of the previous menu.
Attachments (1)
Change History (4)
by , 9 years ago
| Attachment: | scummvm00001.png added |
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comment:1 by , 9 years ago
| Summary: | TITANIC: Cam open GMM onto of F5/F7 save/load → TITANIC: Can open GMM onto of F5/F7 save/load |
|---|
comment:2 by , 9 years ago
| Owner: | set to |
|---|---|
| Resolution: | → wontfix |
| Status: | new → closed |
comment:3 by , 9 years ago
| Owner: | changed from to |
|---|---|
| Resolution: | wontfix → fixed |
Engines are expected to be paused while showing ScummVM dialogs (Like in Engine::runDialog). The GMM is blocked when an engine is already paused.
Fixed in 42c6f68f7a.
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It may look weird, but that's ScummVM working as intended. Nothing in-game can block the GMM from appearing (so long as the game allows event processing to happen). Even though I'm re-using the code for the save & load dialogs, it still counts as in-game. I'm therefore going to close this as a wontfix.