Opened 7 years ago

Closed 7 years ago

Last modified 7 years ago

#10150 closed defect (fixed)

TITANIC: Can open GMM onto of F5/F7 save/load

Reported by: dafioram Owned by: bgK
Priority: low Component: Engine: Titanic
Version: Keywords:
Cc: Game: Starship Titanic

Description

Looks weird since you can open another load menu on top of the previous menu.

Attachments (1)

scummvm00001.png (38.0 KB ) - added by dafioram 7 years ago.

Download all attachments as: .zip

Change History (4)

by dafioram, 7 years ago

Attachment: scummvm00001.png added

comment:1 by dafioram, 7 years ago

Summary: TITANIC: Cam open GMM onto of F5/F7 save/loadTITANIC: Can open GMM onto of F5/F7 save/load

comment:2 by dreammaster, 7 years ago

Owner: set to dreammaster
Resolution: wontfix
Status: newclosed

It may look weird, but that's ScummVM working as intended. Nothing in-game can block the GMM from appearing (so long as the game allows event processing to happen). Even though I'm re-using the code for the save & load dialogs, it still counts as in-game. I'm therefore going to close this as a wontfix.

comment:3 by bgK, 7 years ago

Owner: changed from dreammaster to bgK
Resolution: wontfixfixed

Engines are expected to be paused while showing ScummVM dialogs (Like in Engine::runDialog). The GMM is blocked when an engine is already paused.

Fixed in 42c6f68f7a.

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