Opened 11 years ago

Closed 11 years ago

Last modified 6 years ago

#6348 closed defect (fixed)

Neverhood "Klaymen, Up Here!" scene is missing.

Reported by: SF/bf3000 Owned by: johndoe123
Priority: normal Component: Engine: Neverhood
Version: Keywords:
Cc: Game: The Neverhood


I know this game is not officially supported, but I already complete it on latest test build. But there is one thing that bugs me. This scene is completely missing. It not very important for the game but still...

Ticket imported from: #3614438. Ticket imported from: bugs/6348.

Change History (6)

comment:1 by bluegr, 11 years ago

This occurs in module 1100, scene 2.

The "Klaymen, up here!" sound seems to have a sound hash of 0x74E01054. The scene with the pot etc is scene 7. Here's the relevant bit that creates it:

_vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0); if (_navigationAreaType == 3) createScene(7, -1); else if (_moduleResult == 1) createScene(3, 0); else if (_moduleResult == 2) createScene(1002, -1);

There are two problems here, perhaps connected: _navigationAreaType is never set to 3, so the arrow that makes Klaymen look up is never shown when hovering the mouse at the top of the screen and the "Klaymen, up here!" sound is never played. However, it IS played if you access the menu in that scene.

comment:2 by johndoe123, 11 years ago

I've fixed the navigation scene, so now at least the video with Willy can be played. I haven't looked at the weird sound glitches yet.

comment:3 by SF/bf3000, 11 years ago

Thanks. Now all I need is global fix for buggy sounds. :)

comment:4 by bluegr, 11 years ago

Owner: set to johndoe123
Resolution: fixed
Status: newclosed

comment:5 by bluegr, 11 years ago

The sound glitches in the menu have been fixed, thus I'm closing this

comment:6 by digitall, 6 years ago

Component: Engine: Neverhood
Game: The Neverhood
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