Opened 16 years ago
Closed 19 months ago
#3799 closed defect (fixed)
DRASCULA: slowdown when you hold mouse buttons
Reported by: | SF/glorifindel | Owned by: | tag2015 |
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Priority: | normal | Component: | Engine: Drascula |
Version: | Keywords: | slowdown, mouse | |
Cc: | Game: | Drascula |
Description
I'm using the italian version of Drascula with the current SVN build (on Win32), and when I click anywhere on screen and hold the mouse button the game slows down. The save/load menu also has some glitches: when you type the name of the saved game some letters sometimes are not displayed and there is a strange gap from when you type to when the letter appears in the box. Wouldn't be better to adopt the standard SCUMM interface for the save/load menu (as in Nippon Safes Inc)?
Ticket imported from: #2011470. Ticket imported from: bugs/3799.
Change History (14)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
Owner: | set to |
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Priority: | normal → high |
comment:3 by , 16 years ago
At least some of this might be because the pause() and delay() functions don't process events.
comment:4 by , 16 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
comment:5 by , 16 years ago
Fixed in SVN and backported. The delays were used there pretty illogically. And each mousedown generated 200ms delay.
comment:7 by , 16 years ago
Resolution: | fixed |
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Status: | closed → new |
comment:10 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:11 by , 14 years ago
I fixed it by reacting on button up event in right mouse. Quite controversal one, but it was the only option without serious rework. Please test.
comment:12 by , 2 years ago
Keywords: | slowdown mouse added |
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Priority: | high → normal |
Resolution: | fixed |
Status: | closed → new |
This happens again with ScummVM 2.6.0.
Just start the game (English version here) and keep the left-mouse button pressed when walking: all the characters slow down.
(Doctors would say "then, don't do this" though ;)
comment:13 by , 2 years ago
This code in drascula.cpp seems to be responsible for the slowdown:
if (_leftMouseButton == 1 && _menuBar) { selectVerbFromBar(); } else if (_leftMouseButton == 1 && takeObject == 0) { if (verify1()) return true; delay(100); } else if (_leftMouseButton == 1 && takeObject == 1) { if (verify2()) return true; }
When I try it, it enters the case where it calls delay(100) I don't know the purpose of that, though
comment:14 by , 19 months ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
Fixed by this PR:
https://github.com/scummvm/scummvm/pull/4922
Closing
This bug is nice to get fixed before the release.