Opened 18 years ago

Closed 18 years ago

Last modified 8 months ago

#46 closed defect (fixed)

Game dies after a few minutes

Reported by: SF/demon Owned by: SF/strigeus
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

Using the Sam & Max CD-ROM talkie data files, after
several minutes of running, it just decides to quit,
with this message:

Error(15:75:0x2B): Too many items 9 in stack list, max 8!

It does this reliably, after just a few minutes of
running. Also, foreground characters (Sam, and
sometimes Max) show up over widgets, like the inventory
box, or the talk buttons while playing the game. Not
deadly, but an annoyance.

Also, when it's starting up, the game wants to
apparently precache some of its sounds, but they get
played instead, and the error:

WARNING: o6_miscOps: _saveSound=1!

appears in the terminal that scummvm is run from.
Obviously the code doesn't yet understand what that
option means.

Ticket imported from: #488724. Ticket imported from: bugs/46.

Change History (6)

comment:1 Changed 18 years ago by SF/demon

Also, after getting to the carnival, when I try to enter the
carnival tent (after giving Flambe the page with Sam and
Max's orders on it), the game dies with:

Error(16:10002:0xD2D7): stub
o6_miscOps_108(192,255,50,255,50,0,256)!

comment:2 Changed 18 years ago by SF/demon

The problem with dying after a few minutes seems to have
gone away in the current CVS tree. Also, editing
script_v2.cpp, and changing the error() call that prints the
stub message for o6_miscOps_108 to a warning() allows the
game to continue.

comment:3 Changed 18 years ago by SF/strigeus

Owner: set to SF/strigeus

comment:4 Changed 18 years ago by SF/strigeus

Status: newclosed

comment:5 Changed 18 years ago by SF/strigeus

Resolution: fixed

comment:6 Changed 8 months ago by digitall

Component: Engine: SCUMM
Game: Sam and Max
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