#1345 closed defect (fixed)
MANIAC: Walk infinite loop in bathroom (hack-in-cvs)
Reported by: | SF/kruegerh | Owned by: | sev- |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Maniac Mansion |
Description
ScummVM 0.5.7cvs (Dec 18 2003 08:45:43)
Maniac Mansion (classic version) English Trying to start game 'Maniac Mansion' 7f45ddd6dbfbf8f80c0c0efea4c295bc 00.lfl Classic V1 game detected
The game freezes in bathroom for disabled (third floor), when pulling the shower curtain, regardless whether I use dave or razor... after freezing cpu usage is up to 100%. The party is bernard and razor.
Linux/gcc (GCC) 3.2
Ticket imported from: #862245. Ticket imported from: bugs/1345.
Attachments (1)
Change History (19)
by , 21 years ago
Attachment: | maniac64.s02 added |
---|
comment:1 by , 21 years ago
I'm unable to reproduce the problem when using ScummVM cvs under Windows XP. My guess would be a possible sound related issue, that maybe only effects certain operating systems ?
comment:2 by , 21 years ago
Summary: | game freezes in bathroom for disabled → MANIAC: Game freezes in bathroom for disabled |
---|
comment:3 by , 21 years ago
when running scummvm with high debug level, the continuing output (when already freezed) is:
getResourceAddress(Matrix,1) == 0x83c0afc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,1) == 0x83c0afc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,1) == 0x83c0afc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc getResourceAddress(Matrix,2) == 0x83c0abc .. .. ..
comment:4 by , 21 years ago
Resolution: | → worksforme |
---|
comment:5 by , 21 years ago
I can't reproduce the problem either...
You might want to check if your data files are damaged... esp. file 24.LFL (which should be 4343 bytes big and have "a6705590760e9b2ec0115861230fc721" as MD5 checksum).
comment:6 by , 21 years ago
Owner: | set to |
---|---|
Status: | new → pending |
comment:7 by , 21 years ago
Finally managed to reproduce the problem, usng the save game I attached earlier. Just click on lower white section of the bath
comment:8 by , 21 years ago
Resolution: | worksforme |
---|---|
Status: | pending → new |
comment:9 by , 21 years ago
Owner: | removed |
---|
comment:10 by , 21 years ago
Ah indeed. What happens is that Actor::walkActorOld() gets stuck in an endless loop. Actor walking for V1/V2 games differs somewhat from that of newer games, and we still don't have it quite right :-(
comment:11 by , 21 years ago
Summary: | MANIAC: Game freezes in bathroom for disabled → MANIAC: Walk infinite loop in bathroom (hack-in-cvs) |
---|
comment:13 by , 20 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
comment:14 by , 20 years ago
Removed the hack. This doesn't appear anymore. Though See bugreport #1205445.
comment:15 by , 20 years ago
Are you sure it doesn't occur anymore? As I recall, I had to try several times in just the right way to reproduce the issue, but after I had figured out how to do it, I was able to almost always reproduce it.
I can't test from here right now, I am just wondering whether you close it because you know of a change in the code which fixes this (I am not aware of anything in that direction), or whether you tried it, and in the latter case, how hard you tried exactly :-)
comment:16 by , 20 years ago
I believe I clicked every pixel on the bath. There was support for v1 maniac and zak since that and a lot of code has changed. Which change exactly fixed it I am not sure.
Update: just checkd out old version and easily reproduced this bug. Does not occur with current CVS for sure (hack is already removed).
comment:18 by , 15 years ago
Owner: | set to |
---|
Save game in room