Opened 21 years ago

Closed 20 years ago

#1084 closed defect (fixed)

FT: Talking choice menu causes overlapped actors to flicker

Reported by: SF/yarrt Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Full Throttle

Description

Tested with ScummVM: ScummVM 0.5.0pre-cvs (Jul 22 2003 11:48:08) ScummVM 0.5.0pre-cvs (Jul 26 2003 03:28:10) OS: Windows 2000 Language: English Build: Win32

Steps to reproduce: 1) Load save game 2) Move mouse cursor over choice "Seem to have a lot of time on your hands." 3) Move mouse on/off that choice while paying close attention to the knife-guy's pants (below the table).

Does "scummvm" use double buffering ?

Ticket imported from: #778281. Ticket imported from: bugs/1084.

Attachments (1)

ft.s04 (68.7 KB ) - added by SF/yarrt 21 years ago.
Watch the knife guys pants (below the table)

Download all attachments as: .zip

Change History (13)

by SF/yarrt, 21 years ago

Attachment: ft.s04 added

Watch the knife guys pants (below the table)

comment:1 by SF/yarrt, 21 years ago

Game: LoomFull Throttle

comment:2 by SF/ender, 20 years ago

Closing, does not occur in CVS anymore.

comment:3 by SF/ender, 20 years ago

Owner: set to SF/ender
Resolution: outdated
Status: newclosed

comment:4 by Kirben, 20 years ago

Owner: SF/ender removed
Resolution: outdated
Status: closednew

comment:5 by Kirben, 20 years ago

Still occurs when I try with ScummVM cvs under Windows XP.

comment:6 by SF/omega195, 20 years ago

I just checked this bug, and it occurs in the CVS of today. ScummVM 0.5.7cvs Linux 2.6.1-rc1 / gcc 3.2.3

comment:7 by fingolfin, 20 years ago

Summary: FT: Talking choice menu flickersFT: Talking choice menu causes overlapped actors to flicker

comment:8 by fingolfin, 20 years ago

Correct bug description: it's not the menu/text which flicekrs, it's the actor behind it. That in turn isn't a big surprise considering how verbs work. Might try to think about a solution later.

comment:9 by Kirben, 20 years ago

Looking at the TV screen in the bar (With the save game) causes some odd subtitle glitches too. Just try looking at TV a few times.

comment:10 by eriktorbjorn, 20 years ago

The same thing also happens when talking to the bartender at the beginning of the game. (I recently started re-playing Full Throttle, determined to at least take a closer look at every glitch I noticed. This was the first one. :-)

The problem appears to be that verbMouseOver() will clear that part of the screen before drawing the highlighted version of the verb. One simple workaround would be to have scummLoop() call verbMouseOver() *before* calling processActors(), instead of afterwards. I don't know if this will break anything else, though.

comment:11 by Kirben, 20 years ago

Good idea, I just checked Full Throttle disasm. and it actually calls verbMouseOver() before processActors(). The change seems to be Full Throttle specific, since it doesn't occur in disasm. of The Dig.

comment:12 by Kirben, 20 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed
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