Opened 21 years ago
Closed 4 years ago
#7301 closed feature request (fixed)
AUDIO: Improve music in the Mac version of MI1
Reported by: | SF/superqult | Owned by: | sev- |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 1 |
Description
There's no music or sound in Monkey Island 1 (alt), the mac version. I'm using the daily cvs snapshot from August 1st, under MacOS X 10.2.6. It's compiled with gcc 3.1. Someone in the forums pointed this out too, so I can't be just my system config. I've tried all sound drivers.
Ticket imported from: #781797. Ticket imported from: feature-requests/117.
Change History (22)
comment:1 by , 21 years ago
Priority: | normal → high |
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comment:2 by , 21 years ago
comment:3 by , 21 years ago
Component: | Engine: SCUMM |
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Game: | Monkey Island 1 |
Priority: | high → normal |
Summary: | MI1: No music/sound at all → Support music in the Mac version of MI1 |
comment:4 by , 21 years ago
So, what blocks are we discussing here? If it's just the "Mac0" block, I have some pretty good documentation on the format. Since Drigo Zoxx have managed to play the MI1 music in his SCUMM Explorer application, I could also look at his source code and write some new documentation.
comment:5 by , 21 years ago
Yes this is "just" the Mac0 format. Feel free to forward me the docs on it. I know SCUMM Explorer supports the format, and I asked Drigo about it. Drigo told me he wouldn't discuss such things via email, and that I should rather ask him in the forums, so that the public can benefit from it. There, he told me he would implement it for us once we give him back CVS write access. He wasn't willing to help "just so" with it. Sorry, but I don't like being blackmailed....
Anyway, if you can provide format specs, or a patch, please do so.
comment:7 by , 21 years ago
Better to attach those specs here, so that a person wanting to implement it can implement it.
comment:8 by , 21 years ago
Unrelated, but RE: drigo... I've offered in the past to give him CVS access back, if he e-mailed me, but he never did. However given this behavior I don't believe we ever should in the future. That is all. :)
comment:9 by , 21 years ago
OK, so here you go. I haven't checked endianess, but I guess everything is LE except sizes. Those 28 unknown bytes are probably some limits and value intervals for tempo/velocity etc.
Mac0 -- 4 bytes - 'SOUN' BE 4 bytes - block length
4 bytes - 'Mac0' BE 4 bytes - (blockLength - 27) 28 bytes - ???
do this three times (once for each channel): 4 bytes - 'Chan' BE 4 bytes - channel length 4 bytes - instrument name (e.g. 'MARI')
do this for ((chanLength-24)/4) times: 2 bytes - note duration 1 byte - note value 1 byte - note velocity
4 bytes - ??? 4 bytes - 'Loop'/'Done' 4 bytes - ???
4 bytes - 0x09 --
Instruments: "MARI" - Marimba "PLUC" - Pizzicato Strings "HARM" - Harmonica "PIPE" - Church Organ? "TROM" - Trombone "STRI" - String Ensemble "HORN" - French Horn? "VIBE" - Vibraphone "SHAK" - Shakuhachi? "PANP" - Pan Flute "WHIS" - Whistle/Bottle "ORGA" - Drawbar Organ "BONG" - Woodblock? "BASS" - Bass
comment:11 by , 21 years ago
Owner: | set to |
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comment:12 by , 21 years ago
Assigning this to our music master blaster, Jamieson, in an attempt to coerce him into implementing this ;-).
comment:13 by , 21 years ago
First-pass Mac0->GMD conversion code is in CVS. Tempo seems to be good. Instrument selections MUST be refined later on; current mapping sounds cruddy. Loop timing is a little off on most (but not all) looped songs; I don't know why just yet. And I think some notes might be missing in the conversion. There were a lot of suspicious-looking note events with noteNum == 1, which is way too low for any practical use. Right now I'm treating them the same as noteNum == 0, which is a rest.
Well, it's something, at least. I'll try to refine it ATP.
comment:14 by , 21 years ago
Summary: | Support music in the Mac version of MI1 → AUDIO: Support music in the Mac version of MI1 |
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comment:15 by , 19 years ago
Owner: | removed |
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comment:17 by , 18 years ago
Summary: | AUDIO: Support music in the Mac version of MI1 → AUDIO: Improve music in the Mac version of MI1 |
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comment:18 by , 18 years ago
Renaming this tracker item -- basic support for the music in MI1/Mac has been in there for years now, thanks to jamieson630, it just isn't quite finished/perfect yet.
comment:19 by , 11 years ago
Component: | → Engine: SCUMM |
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comment:21 by , 6 years ago
Game: | → Monkey Island 1 |
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comment:22 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Let's close it as possibly fixed.
There are SFX for me in that version (e.g. open any door, or the seagull were you get the fish). But the music format is indeed unsupported. And this is not a bug, it's simply yet another unsupported music format. Please never modify bug priorites, those are for project member use only. Thanks
I am moving this to feature requests.