Opened 19 months ago
Closed 10 months ago
#12817 closed defect (fixed)
SCI: No Title screen music in Mixed-up Mother Goose Deluxe
|Reported by:||RogerW123||Owned by:||sluicebox|
|Cc:||Game:||Mixed-Up Mother Goose Deluxe|
Trying Mixed-up Mother Goose Deluxe with ScummVM 2.2.0 and the 2.3.0 development build for August 15th. The game should play music on the title screen. Music does play on the Windows 64bit builds, but does NOT work in the OSX and Android builds.
Change History (6)
comment:1 by , 19 months ago
comment:2 by , 19 months ago
On Mac you can workaround this by setting Audio \ Preferred device to Apple DLS Software Synthesizer. Note that you have to do this on the Audio tab, if you do this on the MIDI tab it doesn't work. (I don't know why.)
I now see that the difference between the Xcode build and command line builds is that create_project doesn't set USE_SEQ_MIDI and MidiDriver_SEQ doesn't get used. At least for me, and you, MidiDriver_SEQ doesn't work by default. Is that on purpose? The more I look at this the more questions I have, like why does the Engine \ MIDI tab not populate the GM Device dropdown? (This is why I try to stay away from sound stuff!)
comment:3 by , 18 months ago
That does indeed fix the issue Thanks.
comment:4 by , 18 months ago
I cannot reproduce this issue on Android (Redmi Note 9 device) testing with recent developer (local) build (2.4.0git from Sep 6 2021).
This is the music that you get upon launching the game, is it not? I do hear music playing there.
comment:5 by , 17 months ago
|Summary:||No Title screen music in Mixed-up Mother Goose Deluxe → SCI: No Title screen music in Mixed-up Mother Goose Deluxe|
comment:6 by , 10 months ago
|Status:||new → closed|
Fixed in Mac builds: https://github.com/scummvm/scummvm/commit/1aabe9087e815efa56c9692c5b856b9e199528d6
SEQ MIDI is no longer an option in Mac builds and will no longer be the default device. Mixed-Up Mother Goose Deluxe will now play music on a default Mac config.
SEQ MIDI isn't on Android builds so that's not what was affecting that. Maybe the default device didn't work on that particular Android setup? We didn't get any more details on the particular Android setup so I don't think there's anything more to be done about that on this ticket.
On the PR, bonki said this could be improved on the SCI side too, so perhaps there is more to come. https://github.com/scummvm/scummvm/pull/3871
As always, feel free to re-open this ticket if necessary.
I can confirm that no music plays in this game on Mac when building from latest source on the command line. But, music does play when building from latest source with Xcode. The 2.2.0 release also doesn't play music on Mac.
When there is no music, this is logged:
I set a breakpoint on the MidiDriver_SEQ constructor that produces this warning in Xcode, but the constructor is never called.
If I had to make a list of things I'm ignorant about, Macs and MIDI would be right at the top, so I hope that helps someone knowledgable. Happy to test things though.
The thing about this SCI game is that it only has a General MIDI version of its music. At least, that's the impression we're under according to GameFeatures::generalMidiOnly().
My Xcode setup is the standard one from following instructions on the wiki. My configure parameters are just to disable all engines except SCI,SCI32. All ScummVM audio settings are default.