Opened 21 years ago
Closed 20 years ago
Last modified 4 years ago
#7234 closed feature request (fixed)
Implementation of quitPauseRestart opcode
|Reported by:||SF/pepijnvdgeer||Owned by:||SF/ender|
|Cc:||Game:||Day of the Tentacle|
- Latest scummvm of cvs. Win32 AND Linux - English Indy 4 Demo of DOTT cd
2 bugs: The demo consists of 3 parts. The LEC logo, the indy tune and logo and a cutscene. You can skip the parts by pressing ESC. Normally when pressing ESC during the cutscene the demo just starts over. But with Scummvm the "Pausebar" displays, as if hitting Space. And after that the cutscene stops and Kerner (the naziguy) becomes controlable.
The other situation in which this occurs is when you sit out the animations. At the end of the cutscene Kerner becomes controlable. Using the LEC-scumm engine the demo just starts over and over again.
(I can send you the demo if you want to. I take it, this is legal, after all it is a demo.)
Ticket imported from: #595116. Ticket imported from: feature-requests/50.
Change History (9)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
|Priority:||normal → low|
|Summary:||FOA DEMO Kerner gets controlable → FOA DEMO: Kerner gets controlable|
comment:3 by , 20 years ago
|Game:||Indiana Jones 4|
|Summary:||FOA DEMO: Kerner gets controlable → Implementation of quitPauseRestart opcode|
comment:4 by , 20 years ago
this is really a feature request in that it applies to all games and we don't implement it yet. Changed title and moving to feature requests
comment:5 by , 20 years ago
This opcode was added long ago now and there is a bug report #753837 for incomplete restart function.
comment:6 by , 20 years ago
|Status:||new → closed|
comment:7 by , 20 years ago
comment:8 by , 20 years ago
It wasn't me who added the restart code (hack? :-), Ender did that.
comment:9 by , 4 years ago
|Component:||→ Engine: SCUMM|
|Game:||→ Day of the Tentacle|
That's possibly because we don't implement restart at all currently.