#10839 closed defect (fixed)
SCI: LONGBOW: Castle rescue script bugs
Reported by: | sluicebox | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Conquests of the Longbow |
Description
Longbow has three script bugs for the castle rescue that takes place or day 5 or 6. They're all related to each other so I'm treating them as a single issue. They occur in all versions.
After leaving town three times, sunset occurs and the outlaws rescue the boys because you've taken too long, so the town maps automatically sends you to camp to start this scene. For this to work the map and the camp have to use the same logic to detect sunset but instead they're different and neither is right. On top of that, the flag that indicates the rescue occured isn't always set, allowing the scene to repeat and break the game.
To reproduce bug 1: No Sunset
- Load first save at castle on rescue day
- Walk south to exit to the town map
- Town map will send you to empty camp instead of sunset scene
To reproduce bug 2: Broken Map
- Load second save at castle day before rescue
- Walk south to exit to the town map
- Town map will send you to empty camp instead of letting you use the map
To reproduce bug 3: Rescue Flag Not Set
- Load third save in the middle of attack rescue
- Next day, switch to monk disguise
- Go to the castle then go to the forest map, repeat 2 more times
- Sunset will repeat and the rest of the day will be skipped, breaking the game
Saves are from with DOS version 1.1, submitting script patches.
Attachments (3)
Change History (6)
by , 6 years ago
Attachment: | longbow.020 added |
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comment:2 by , 6 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thanks for your work! The pull request has been merged, so this can be closed now
comment:3 by , 2 years ago
Owner: | changed from | to
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Bug 1