Opened 22 years ago
Closed 22 years ago
#722 closed defect (fixed)
DIG: Strange graphics corruption with inventory screen
Reported by: | SF/pagefault | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | The Dig |
Description
There is some strange graphics corruption when the inventory screen is on top of some animation in the background. To see it simply open the inventory screen from the save game included.
I am using the Win32 version. ScummVM 0.3.2cvs Built on Mar 20 2003 12:16:11
Ticket imported from: #706721. Ticket imported from: bugs/722.
Attachments (1)
Change History (7)
by , 22 years ago
comment:1 by , 22 years ago
comment:3 by , 22 years ago
Still happens in latest CVS.
AFAICT; the bomp drawing code seems correct. The real problem here is not animation, either, it's color cycling: the "odd effect" is caused by inventory colors being cycled.
A stab in the blind: maybe this is due to a bug in setupShadowPalette?
comment:4 by , 22 years ago
According to aquadran, the original stops color cycling while the inventory is up, that might fix this problem.
comment:5 by , 22 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This is the same as the third issue of bug #635369, "DIG: Bomp regressions". Though since that report really doesn't offer any insights, and brings up other - now fixed - issues as well, perhaps we should close that one and keep this one instead?