Opened 19 years ago

Closed 19 years ago

Last modified 5 years ago

#1785 closed defect (fixed)

ALL: Transition FX not working anymore

Reported by: fingolfin Owned by: fingolfin
Priority: high Component: Graphics
Version: Keywords:
Cc: Game: The Dig


I just noticed that most (all?) of the graphic transitions (opening/ closing iris etc.) stopped working in latest CVS. I confirmed this in The Dig and Monkey Island I, but I guess other are affected, too.

My guess is that I broke this during my recent smooth scrolling changes, though I dunno how I may have pulled that feat ;-). And maybe I am wrong, and something else is responsible, so watch out...

I am too tired to look into this myself now -- everybody feel free to have a go at this one :-)

Ticket imported from: #1035184. Ticket imported from: bugs/1785.

Change History (6)

comment:1 by eriktorbjorn, 19 years ago

Some of the transitions work. The scroll effect seems to work - at least with one of my old savegames - and the iris effect is sort-of working in Maniac Mansion, but the center point seems to be off.

But there are plenty of other regressions. I've already filed a bug report about the MM v1 intro, and I just noticed that the DOTT inventory isn't drawn! I'll file a bug report about that right away.

comment:2 by eriktorbjorn, 19 years ago

The "other regressions" turned out to be unrelated.

comment:3 by eriktorbjorn, 19 years ago

I'm getting the impression that something is causing the screen to be redrawn all at once before the transition effect gets to do it gradually. I tried modifying the drawStripToScreen() function to draw random data to the screen instead, and then I could see something at least vaguely transition-effectish.

However, just like with Maniac Mansion, the center point seemed to be wrong, so there may be two different bugs here. I haven't managed to figure out any of them yet, though.

comment:4 by fingolfin, 19 years ago

Found it. From gfx.cpp:

if (width > vs->w - x); width = vs->w - x;

count the semicolons :-)

comment:5 by fingolfin, 19 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:6 by digitall, 5 years ago

Component: --Unset--Graphics
Game: The Dig
Note: See TracTickets for help on using tickets.