Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#6208 closed defect (fixed)

WME: Chivalry - some keys do not work in savegame menu

Reported by: misterhands Owned by: somaen
Priority: normal Component: Engine: Wintermute
Version: Keywords:
Cc: Game: Wintermute

Description

Latest Win64 nightly build Chivalry is not Dead

The M key does not work in the in-game Save menu. Also, a number of other keys/characters do not work, but they work in the original game : ;.:/!ยง+- And numbers typed from the numpad are ignored too.

I use an azerty keyboard.

Ticket imported from: #3594779. Ticket imported from: bugs/6208.

Change History (5)

comment:1 by digitall, 11 years ago

Owner: set to somaen

comment:2 by digitall, 11 years ago

misterhands: I think this another case of using KEYCODE, rather than ascii in the Wintermute engine.. as per bug #3590814 "DREAMWEB: M key does not work in Network Monitor": https://sourceforge.net/tracker/?func=detail&aid=3590814&group_id=37116&atid=418820

somaen: The offending code appears to be in bool BaseKeyboardState::readKey(Common::Event *event) function around line 200 in the file scummvm/engines/wintermute/base/base_keyboard_state.cpp... specifically the checks of KEYCODE for [a-z,A-Z,0-9] should be replaced with event.kbd.ascii instead... See the commits associated with the above Dreamweb bug for guide on the required changes. The keypad issue is similar as KEYCODE_0 and KEYCODE_KP0 are different, but the ascii value produced i.e. '0' is the same...

comment:3 by somaen, 11 years ago

This bug should be fixed now, could you retest with a build that's newer than this comment?

comment:4 by misterhands, 11 years ago

Yes all the keys work fine now. Thanks

comment:5 by misterhands, 11 years ago

Resolution: โ†’ fixed
Status: new โ†’ closed
Note: See TracTickets for help on using tickets.