Opened 12 years ago

Closed 12 years ago

Last modified 9 years ago

#6135 closed defect (fixed)

SCI: QFG1VGA - Hero's animation stuck after throwing dagger

Reported by: misterhands Owned by: m-kiewitz
Priority: normal Component: Engine: SCI
Version: Keywords: original script
Cc: Game: Quest for Glory 1


Quest for Glory 1 DOS VGA Eng SCUMMVM 1.6.0git1351-g74d5214 Win64

After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen. To reproduce this bug, simply load the uploaded savegame and throw the dagger at the poor thing.

This bug is also present in Sierra SCI, so it could be a script issue.

Ticket imported from: #3565492. Ticket imported from: bugs/6135.

Attachments (1)

qfg1vga.000 (38.4 KB ) - added by misterhands 12 years ago.

Download all attachments as: .zip

Change History (6)

by misterhands, 12 years ago

Attachment: qfg1vga.000 added

comment:1 by bluegr, 12 years ago

It's the dialog box that appears. The hero is supposed to be in the "throwing dagger" position, and then he goes back to his normal pose. But the dialog is painted on top of him while he changes positions, so the previous position is changed, then the dialog appears on top of the hero, and then the hero resumes his "normal" stance, but his previous stance is still on screen.

As mentioned, this is a script bug and only happens when the hero throws the dagger from a position where the dialog will appear.

comment:2 by bluegr, 12 years ago

This is a script bug, causing a small graphical glitch that only happens in a specific scene. Moving to the SCI bugs page:

comment:3 by bluegr, 12 years ago

Owner: set to bluegr
Status: newclosed

comment:4 by m-kiewitz, 9 years ago

Keywords: original added
Owner: changed from bluegr to m-kiewitz
Resolution: fixed

comment:5 by m-kiewitz, 9 years ago

Fixed by commit 817217c225475e5908bd3e7f3cfe1076df10ac8d

was an animation error, I added a script patch to fix it

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