Opened 4 months ago

Last modified 4 months ago

#14846 new defect

ULTIMA8: No landing sound when finishing a jump

Reported by: OMGPizzaGuy Owned by:
Priority: normal Component: Engine: Ultima
Version: Keywords:
Cc: Game: Ultima VIII: Pagan

Description

Version 2.8.0 - In original game, a footstep sound was played at the end of a jump. This occurs even when "Avatar steps" option is turned off.

Change History (1)

comment:1 by OMGPizzaGuy, 4 months ago

The jump animation ends with an AFF_SPECIAL frame that checks for ground beneath, but does so before applying the delta z for the animation. Some possible solutions:

  • Alter CurrentMap::surfaceSearch to have some tolerance for items detected below the actor - may have unintended consequences
  • Apply the animation movement before the doSpecial() check - may still not find floor if _interpolate
  • Make a surface search method that can take the tracker coordinates
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