MI2: Music stops in LeChuck's fortress
|Reported by:||eriktorbjorn||Owned by:||SF/jamieson630|
|Game:||Monkey Island 2|
Monkey Island 2 Recent CVS snapshot AdLib music
The headline is perhaps a bit misleading. I have two savegames: One of them is just before going to LeChuck's fortress, and one is in LeChuck's fortress, right before finding Wally.
If I load the second savegame, the music stops after 65-70 seconds, probably right at the point where it's supposed to start a different variation of the background music. If I load the earlier savegame and go to the fortress, the music will continue playing for as long as I have cared to listen to it.
However, if I then save and reload the resulting savegame, the music stops shortly afterwards. It looks as if something about the music state isn't properly saved and/or restored.
I was also surprised at how little music there was before Guybrush emerged from the crate. It is, after all, a pretty important event in the game, but maybe this is how it really was meant to sound.
Ticket imported from: #805593. Ticket imported from: bugs/1224.