#2467 closed defect (fixed)
KYRA1: GFX problems with ITALIAN floppy
Reported by: | SF/gourry | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Kyrandia 1 |
Description
Version: ScummVM 0.9.0CVS (Jan 18 2006 22:54:33) Language: ITALIAN Version: Floppy
First let me repory MD5 of my game (hope can help) Unknown MD5 (ef08c8c237ee1473fd52578303fc36df)!
The graphical problem is heavy: the inventory is not shown (but it's there, as wou can get and place items) and some magenta-looking arrows are dispayed in the upper-left corner of the screen (see attached screenshot)
The textual problem is: English text in the introduction (I remember it was italian) and english text on the "action line", (like "dropped something") while talking is in Italian
Hope this can help Best Regards
Ticket imported from: #1409244. Ticket imported from: bugs/2467.
Attachments (1)
Change History (20)
by , 19 years ago
Attachment: | KyraProblems.jpg added |
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comment:1 by , 19 years ago
Owner: | set to |
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comment:2 by , 19 years ago
Summary: | KYRA: Graphical and textual problems with ITALIAN floppy ver → KYRA: GFX problems with ITALIAN floppy |
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comment:3 by , 19 years ago
Hi,
yeah that is 'normal' since atm we do not have support for the italian version. I will take a look at this.
comment:4 by , 19 years ago
One little question... there must be a MAIN_*.CPS file in the directory, could you please give me the exact name? If I have it I could at least make the interface visible, but still some strings would be english.
comment:5 by , 19 years ago
Yeah, that file is named MAIN_ITA.CPS
Maybe I can help a bit more... I think that i cannot post any of the game files for copyright reason but, if you explain me or provide some sort of tool, I could be able to extract resources to be put into KYRA.DAT to support italian version too...
comment:6 by , 19 years ago
ok at least the interface and the picture in the intro should show up now. Our tool to extract the data from the original executable has no support for other languages than those we support atm, the problem is that we would need the offsets of the hardcoded data in the executable and the executable to extract the data (and before to check for the offsets).
comment:7 by , 18 years ago
Yeah, they shows up corectly now! Sorry for the delay but it's about a week that I cannot download snapshot for windows (it's too slow)... At the end I downloaded it via scp from sourceforge shell server ;-)
I tried to HEX-EDIT main.exe file and found where strings are stored. If you provide me some kind of information/documentation I can extract them and maybe pack in a format suitable for scummvm.
comment:8 by , 18 years ago
I'll see what I can do for a documentation, I will tell you know if I got anything you can work with.
comment:10 by , 18 years ago
Summary: | KYRA: GFX problems with ITALIAN floppy → KYRA1: GFX problems with ITALIAN floppy |
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comment:12 by , 18 years ago
I'm still waiting for any kind of documentation (format of kyra.dat, maybe the src of the extractor tool used for english language...)
comment:13 by , 18 years ago
Lordhoto, any news on this one? Do you need anything in particular from the submitter to proceed with this?
comment:14 by , 18 years ago
Well I'm working on an tool for our tools package for creating kyra.dat, if that's finished he could try getting all the file offsets and extract the data from the main executable.
comment:16 by , 17 years ago
No update, I still don't have an Italian floppy version nor did anyone supply offsets for the text strings from the main executable and the extracted data. Without that it's not possible to 'fix' it a.k.a. adding support for Kyra1 Italian floppy.
comment:17 by , 17 years ago
Using an HEX editor i can clearly distinguish text strings in the main executable and find their offset... If you explain me what I should look for and how the extracted data should be packaged in kyra.dat file I can try to extract them...
comment:19 by , 16 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
Screenshot of first room