Opened 13 years ago

Closed 13 years ago

Last modified 13 years ago

#5637 closed defect (fixed)

IHNM: Dialog options vanish

Reported by: dhewg Owned by: bluegr
Priority: normal Component: Engine: SAGA
Version: Keywords:
Cc: Game: I Have No Mouth


Enter a dialog with a character and load a savegame via GMM. Engine state is borked, you have to RTL to unbork it.

Note: The ingame dialog (F5) won't open during a dialog, so it only happens with GMM. But some ports only map EVENT_MAINMENU, which is GMM for SAGA

Ticket imported from: #3275973. Ticket imported from: bugs/5637.

Change History (3)

comment:1 by dhewg, 13 years ago

Probably related: when restoring a savegame while a cutscene is playing, all character sprites are invisible. Also only fixable by RTLing

comment:2 by bluegr, 13 years ago

When loading from GMM while in a dialog, the dialog thread is never stopped properly, thus the next time that a dialog opens the game will wait forever for the previous thread to end.

I've disabled loading during dialogs and cutscenes, I should never have enabled loading in these parts.

Fixed in rev 80e362f

comment:3 by bluegr, 13 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed
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