Opened 10 years ago

Closed 10 years ago

Last modified 10 years ago

#6475 closed defect (fixed)

NEVERHOOD: Background sounds playing during credits

Reported by: eriktorbjorn Owned by: bluegr
Priority: normal Component: Engine: Neverhood
Version: Keywords:
Cc: Game: The Neverhood

Description

Current Git snapshot, English version of the game

If you play the credits (from the game's main menu) while in a room with background sounds (e.g. the wind outside of the starting building), these background sounds play during the credits. I believe this is because while sounds are disabled while the menu screen is shown (by calling toggleSoundUpdate()), they are re-enabled during the credits to allow the credits music to play.

Perhaps the simplest solution would be to simply mute sound effects while the menu is shown, i.e. call _vm->_mixer->muteSoundType(Audio::Mixer::kMusicSFXType, ...) in MenuModule's constructor and destructor. Of course, that assumes that nothing in the menu will ever play sound effects.

Ticket imported from: bugs/6475.

Change History (2)

comment:1 by bluegr, 10 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:2 by bluegr, 10 years ago

Thanks for your bug report. Fixed in master (commit 90e3e81). Closing

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