NEVERHOOD: Background sounds playing during credits
|Reported by:||eriktorbjorn||Owned by:||bluegr|
Current Git snapshot, English version of the game
If you play the credits (from the game's main menu) while in a room with background sounds (e.g. the wind outside of the starting building), these background sounds play during the credits. I believe this is because while sounds are disabled while the menu screen is shown (by calling toggleSoundUpdate()), they are re-enabled during the credits to allow the credits music to play.
Perhaps the simplest solution would be to simply mute sound effects while the menu is shown, i.e. call _vm->_mixer->muteSoundType(Audio::Mixer::kMusicSFXType, ...) in MenuModule's constructor and destructor. Of course, that assumes that nothing in the menu will ever play sound effects.
Ticket imported from: bugs/6475.