Opened 6 years ago
Closed 3 years ago
#9735 closed defect (fixed)
SCI: GK1: Jingle when receiving game score points is missing
|Reported by:||DustyShinigami||Owned by:||ZvikaZ|
|Cc:||Game:||Gabriel Knight 1|
Just started testing Gabriel Knight 1 with the latest daily ScummVM build and I've noticed there's no jingle when picking up items.
ScummVM version - 1.10.0git3185-g519719db49
Language of game - English
Version of game - Talkie, CD-ROM
Platform and Compiler - Win32
Change History (11)
by , 6 years ago
comment:1 by , 6 years ago
comment:2 by , 6 years ago
|Summary:||Gabriel Knight 1 - No Jingle → SCI: GK1: No Jingle|
Thanks for your report! I was able to reproduce the missing chime only when using General MIDI (Adlib and MT-32 seemed to work correctly). Could you verify which music mode you are using?
comment:3 by , 6 years ago
I'll try that. I use Microsoft GS Wavetable Synth (Windows MIDI).
comment:4 by , 6 years ago
comment:5 by , 6 years ago
As well as St. George's Books, that jingle isn't present in the Napoleon House either. Again, I'm using Microsoft GS Wavetable Synth (Windows MIDI).
comment:6 by , 6 years ago
|Summary:||SCI: GK1: No Jingle → SCI: GK1: Jingle when receiving game score points is missing|
comment:7 by , 6 years ago
comment:8 by , 5 years ago
comment:9 by , 5 years ago
comment:10 by , 3 years ago
|Status:||new → closed|
This should be fixed with pull request 2074:
Looks like the issue is only at St. George's Books so far.