Opened 6 years ago
Closed 6 years ago
#9696 closed defect (fixed)
SCI: KQ7: Harp in Etheria hangs game
|Reported by:||csnover||Owned by:||csnover|
|Cc:||Game:||King's Quest 7|
- Load attached save game
- Press the harp strings in the correct sequence (from left, 1 5 6 4)
Expected: Entire harp animation plays successfully
Actual: Animation gets stuck on state 7
The affected object is the cloned
finishTune. This is the only bug in KQ7 that prevents game completion.
Game version: Windows 2.00b
Change History (4)
by , 6 years ago
comment:1 by , 6 years ago
comment:2 by , 6 years ago
comment:3 by , 6 years ago
|Status:||new → closed|
Fixed in 5723f2f5feb4dc0b51423e7d03c6fc05dc201c9e.
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This looks like another instance of our mishandling of signals at the beginning of tracks. We miss a signal there in this song. A similar workaround to the EcoQuest 2 room 530 one in
MidiParser_SCI::parseNextEventshould suffice until we properly fix this...