Opened 5 years ago
Closed 5 years ago
#11444 closed defect (fixed)
XEEN: Crash if enemy hit with Energy Blast
Reported by: | RX4NT9UP | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: MM: Xeen |
Version: | Keywords: | ||
Cc: | Game: | Might and Magic: World of Xeen |
Description
If you cast the spell "Energy Blast" at an enemy (either ranged or in combat) the result will be a crash with the output:
TODO: Sprite drawer mode 2!
To reproduce:
Load save game, press c to open magic dialog, press f5 to choose sorcerer, press c again to cast.
ScummVM version:
ScummVM 2.1.1 (Mar 11 2020 10:32:58)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 FluidSynth Theora AAC A/52 FreeType2 JPEG PNG cloud (servers, local)
Game Language:
ENGLISH
Game Version:
DOS CD
OS:
Linux OpenSuse Leap 15.1
Attachments (1)
Change History (4)
by , 5 years ago
Attachment: | worldofxeen-cd.003 added |
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comment:1 by , 5 years ago
Component: | --Unset-- → Engine: Xeen |
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Game: | → Might and Magic: World of Xeen |
comment:2 by , 5 years ago
Summary: | XEEN: Crash if hit monster with Energy Blast → XEEN: Crash if enemy hit with Energy Blast |
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comment:3 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Thanks for discovering this. The particular sprite drawer was one of the most complicated to understand, which is why I didn't originally implement it, since it didn't seem like it was used. Now that I know it was, I've spent the time to figure it out and commit an implementation. The fix will be available in the next nightly build.