Opened 14 years ago
Closed 14 years ago
#5155 closed defect (fixed)
PEPPER: Glossary not implemented
Reported by: | SF/escarlate | Owned by: | lskovlun |
---|---|---|---|
Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Pepper's Adventures in Time |
Description
In the original, certain words inside the text boxes were highlighted in red, and the player could click on them to get a definition. This doesn't happen in ScummVM. To check this out, start in the third chapter, talk to Ben Franklin and move to the next room. Take the schematic over the press. The word "schematic" is highlighted in the original, bringing the definiton when clicked, while doing so in ScummVM just closes the text box.
Ticket imported from: #3040039. Ticket imported from: bugs/5155.
Change History (13)
comment:1 by , 14 years ago
comment:3 by , 14 years ago
tech explanation: DrawControl() needs to return a list of the rectangles occupied by the text enclosed in |r| tags.
comment:5 by , 14 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
comment:6 by , 14 years ago
Not properly fixed until MESSAGE_PUSH and MESSAGE_POP are implemented. These are used to keep track of the old MessageState while the Glossary is displayed. If the glossary word was in a message with just one sequence, the current solution works. For those with several messages in sequence, it wouldn't.
Re-opening.
comment:7 by , 14 years ago
Resolution: | fixed |
---|
comment:8 by , 14 years ago
Owner: | changed from | to
---|
comment:9 by , 14 years ago
Status: | closed → new |
---|
comment:10 by , 14 years ago
Test case for MESSAGE_PUSH/POP: Truth icon on crates, then call up the glossary on hemp. Also try it without calling up the glossary.
comment:12 by , 14 years ago
Resolution: | → fixed |
---|
comment:13 by , 14 years ago
Status: | new → closed |
---|
Game Version: DOS/English/version 1.000 ScummVM Version: 1.2.0svn51733 Operating System: Win32 (XP SP2)