Opened 17 years ago
Closed 17 years ago
#3663 closed defect (fixed)
HoF: quirks in end credits
Reported by: | SF/clemty | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Kyrandia 2 |
Description
win32 svn 21 Mar
HoF game is completable, however there are some gfx quirks in the end credits.
first slide (mountaineers) seems ok second slide (herb's shack) is garbled third slide (fishing) looks ok forth slide (sheep) shows for a splitsecond, then ScummVM exits for me.
all images seem very far to the left, but I assume this was so in the original as well
Ticket imported from: #1922556. Ticket imported from: bugs/3663.
Attachments (1)
Change History (9)
by , 17 years ago
comment:1 by , 17 years ago
Owner: | set to |
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Summary: | HoF: quriks in end credits → HoF: quirks in end credits |
comment:2 by , 17 years ago
Owner: | changed from | to
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comment:3 by , 17 years ago
Component: | → Engine: Kyra |
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Game: | → Kyrandia 2 |
comment:4 by , 17 years ago
Thanks for your report. The graphics alignment to the very left is normal. Not the rest, though. Neither me nor LordHoto seem to be able to reproduce this bug atm. Does the outro alway look exactly like this for you? Or is there a different behaviour from time to time? What are your system specs? Please upload the save game that you use to run the outro.
Florian
comment:5 by , 17 years ago
just tried it again with today's SVN and I can't replicate it any more.
However, if I click once to "fast-forward" through the text while they're talking at the end, the credits sequence terminates immediately every time. I think in the original clicking only skipped one line of text when talking and should not affect the credits sequence?
(Win XP, win32 SVN version, Athlon64 3200+)
comment:6 by , 17 years ago
okay, since that wsa glitch can't be replicated even by you I assume that this is not an issue any more. Please report if you encounter this again (or just tell us in irc).
I just checked with DosBox and Unz: Clicking once during credits playback should jump to the voice actor credits (CD-ROM version) or to the Malcolm/junkyard scene (other versions). I committed some code to match the behaviour of the engine to the original and to improve handling of the skip flags within the intro and credits in general. Please check this out before I close the item.
Note, that the original will still complete the current credits scene before skipping the rest. I did't implement it like that for now since I don't think we should. The original also doesn't support skipping of the junkyard scene which I think we should keep.
comment:7 by , 17 years ago
Status: | new → pending |
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comment:8 by , 17 years ago
Resolution: | → fixed |
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Status: | pending → closed |
ending credits - herb's shack - gfx garbled