Opened 5 years ago

Closed 5 years ago

Last modified 5 years ago

#10898 closed defect (fixed)

BLADERUNNER: path traversal problems

Reported by: emmalynrenato Owned by: antoniou79
Priority: normal Component: Engine: Bladerunner
Version: Keywords:
Cc: Game: Blade Runner

Description

Just tried the work-in-progress Blade Runner game. There are a
couple of path traversal problems almost at the start of the
interactive game. Load the attached bladerunner-win.001 file and
start/resume the game. Runciter will walk to the left, right through
McCoy. Click on Runciter again and he'll walk back over to McCoy.
After the dialog, Runciter will walk to the back through the red
bar-like structure.

I'm not sure if these are problems in the original game or just in
the ScummVM implementation.

Attachments (1)

bladerunner-win.001 (26.1 KB ) - added by emmalynrenato 5 years ago.

Download all attachments as: .zip

Change History (9)

by emmalynrenato, 5 years ago

Attachment: bladerunner-win.001 added

comment:1 by emmalynrenato, 5 years ago

Redoing the instructions to repeat this, as when I went to retry it,
it didn't work exactly the same. I suspect there is some element of
randomness going on here...

Load the attached bladerunner-win.001 file and start/resume the game.
Runciter will walk to the left, right through McCoy.

Click on Runciter again and listen to the dialog. Runciter will walk
over to McCoy after he's finished talking. Click on Runciter again.

After the dialog, Runciter will walk to the back through the red
bar-like structure. Note that Runciter's walking directions appear
to be random, so sometimes he walked left instead on backwards through
the red bar-like structure.

comment:2 by emmalynrenato, 5 years ago

Running on Ubuntu 18.04.2 LTS (x86 / 64-bit)

$ ./scummvm -v
ScummVM 2.1.0git4794-g0b9fe06d23 (Feb 22 2019 09:38:26)
Features compiled in: TAINTED Vorbis ALSA SEQ TiMidity RGB zLib FreeType2 PNG

comment:3 by antoniou79, 5 years ago

This is an issue that's being worked on and currently being play-tested in internal builds. It's not an issue of the original game.

comment:4 by digitall, 5 years ago

@emmalynrenato: Is this still occurring with the latest daily build?
@antoniou79: Any update on this?

comment:5 by antoniou79, 5 years ago

It shouldn't be happening any more. Path finding has been implemented, enabled and is part of the daily builds for a while, and a few additional bugs we found in it also have also been ironed out (pending more playtesting). @peterkohaut worked on these issues; I did some debugging mostly.

@emmalynrenato: Do you still experience issues with pathfinding in the latest builds?

As specific related commits I'd cite:
https://github.com/scummvm/scummvm/commit/213e6b52c8861a128dc25b036ff9583314615785
https://github.com/scummvm/scummvm/commit/1630cf0e6c4c278bc4913ecc0ba7503c5ff8eb06

comment:6 by bluegr, 5 years ago

Owner: set to antoniou79
Resolution: fixed
Status: newpending

This has been resolved. Setting its state to pending, as the OP is unresponsive

comment:7 by bluegr, 5 years ago

Status: pendingclosed

comment:8 by dafioram, 5 years ago

Game: Blade Runner
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