Opened 21 years ago
Closed 17 years ago
#1280 closed defect (fixed)
SIMON1DOS/TALKIE: Chest disappears at Swampling\'s
Reported by: | SF/logicdeluxe | Owned by: | Kirben |
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Priority: | low | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 1 |
Description
ScummVM 0.5.4cvs (Oct 23 2003 19:09:21) running on Windows. Playing the German DOS talkie version. At swampling the box disappears while the door is open and reappears when the door is closed again. To reproduce this, load the savegame and enter swamplings home!
Ticket imported from: #828860. Ticket imported from: bugs/1280.
Attachments (1)
Change History (14)
by , 21 years ago
Attachment: | simon1.003 added |
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comment:1 by , 21 years ago
Issue was reported recently on forum of German's Simon the Sorcerer fan site too, been meaning to add bug report for it. Unfortunately this is another problem which only effects the DOS versions, it doesn't occur in simon1win.
comment:2 by , 21 years ago
Summary: | Simon1talkie: box disappears at swampling → SIMON1DOS/TALKIE: Box disappears at Swampling's |
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comment:3 by , 21 years ago
Priority: | normal → low |
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comment:4 by , 21 years ago
Summary: | SIMON1DOS/TALKIE: Box disappears at Swampling's → SIMON1DOS/TALKIE: Chest disappears at Swampling's |
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comment:5 by , 21 years ago
This seems to be due to a conflict between two sprite. When the candle light sprite near door is activated (When Simon moves close) the chest disappears. When the candle light sprite near door is deactivated (When Simon moves away) the chest is shown again. It is clear to see when background images are disabled via 'i' key.
In simon1win only the the jar top disappears (Replaced by background image of jar top) when the candle light sprite is actived. So the problem is two sprites are been deactived together in simon1dos/talkie when only one sprite should be.
comment:7 by , 19 years ago
Component: | Engine: AGOS → Engine: AGI |
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Game: | Simon the Sorcerer 2 → Space Quest 2 |
comment:8 by , 19 years ago
So is this a scripting bug (a difference between Simon DOS and WIN scripts) ? If so, could a workaround be added?
Or is it a code difference between Simon DOS and WIN?
comment:9 by , 19 years ago
The chest sprite (1627) is killed via vga script code and I see no difference in that vga script code, when comparing DOS and Windows versions of the game.. The sprite id's refer to different images in the DOS version though, at least in this scene. A workaround would not be possible.
I have not noticed any code difference in the related functions when looking through disasm. of the game in the past.
comment:10 by , 19 years ago
It looks like the DOS versions of the game, handle draw flag 0x4 differently, to allow sprites to be displayed in situations like this.
comment:11 by , 19 years ago
Owner: | set to |
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comment:12 by , 18 years ago
Component: | Engine: AGI → Engine: AGOS |
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Game: | Space Quest 2 → Simon the Sorcerer 1 |
Summary: | SIMON1DOS/TALKIE: Chest disappears at Swampling's → SIMON1DOS/TALKIE: Chest disappears at Swampling\'s |
comment:13 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
at swampling, German version