COMI: Crash when using cannon at beginning
|Reported by:||SF/helh||Owned by:||aquadran|
|Game:||Monkey Island 3|
by using the cannon at the beginning of the game I can trigger a crash to the debug console. It doesn't seem to be limited to the cannon mini game, but to all situations where multiple sound/music layers occur.
Here's the message:
ScummVM 0.12.0svn (Jan 17 2008 22:31:08)
ERROR: (10:2020:0x528B): ImuseDigiSndMgr::openSound() can't alloc free sound slot
I'm using the Win32 SVN build (see above for date) under Windows XP
English COMI Version
Ticket imported from: #1874045. Ticket imported from: bugs/3565.