Opened 4 years ago
Closed 4 years ago
#11609 closed defect (fixed)
Blazing Dragons DE: Crash at bunny game
Reported by: | afreickmann | Owned by: | yuv422 |
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Priority: | high | Component: | Engine: Dragons |
Version: | Keywords: | ||
Cc: | Game: | Blazing Dragons |
Description
The german version crashs as soon the bunny game at the knighthood challenge starts. You can still see where the bunny is, but when the hats start moving, ScummVM hard crashs to the desktop.
From the log:
[2020-08-25 21:23:03] Actor[6] execute sequenceOp
[2020-08-25 21:23:03] execSequenceOpcode(2) opSetFramePointerAndStop
[2020-08-25 21:23:03] ARG_INT16(framePointer = 592)
[2020-08-25 21:23:03] set frame pointer 250
[2020-08-25 21:23:03] Frame blockSize: 14 width: 8 height: 7
[2020-08-25 21:23:03] ActorId: 6 load frame header: (8,7)
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 76) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 196) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 198) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 77) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 196) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 198) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 78) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 196) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 198) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 79) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 193) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 195) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor[6] execute sequenceOp
[2020-08-25 21:23:03] execSequenceOpcode(2) opSetFramePointerAndStop
[2020-08-25 21:23:03] ARG_INT16(framePointer = 606)
[2020-08-25 21:23:03] set frame pointer 25E
[2020-08-25 21:23:03] Frame blockSize: 18 width: 8 height: 9
[2020-08-25 21:23:03] ActorId: 6 load frame header: (8,9)
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (249, 79) w:8 h:9 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 193) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 195) w:112 h:117 Priority: 3 Scale: 256
Attached a savegame, you just have to confirm the first text option until game starts.
Blazing Dragons DE
ScummVM: ScummVM 2.2.0git8488-g17d73513cc
OS: Windows
Attachments (1)
Change History (5)
by , 4 years ago
Attachment: | dragons-de.017 added |
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comment:1 by , 4 years ago
Priority: | high → normal |
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comment:2 by , 4 years ago
Priority: | normal → high |
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comment:3 by , 4 years ago
comment:4 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Ok I found the problem. I've also fixed the dialog audio for DE and FR.
Commit: dea5af1
Hmm it isn't crashing for me. I get the hats but they don't move around like normal. Do you have a stack trace for the crash?