LURE: pathfinding compilation
|Reported by:||raziel-||Owned by:||dreammaster|
|Cc:||Game:||Lure of the Temptress|
ScummVM 0.11.0svn (Dec 8 2007 11:45:13) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
They are most surely connected to each other as the way they appear and one can reproduce is always the same. Here goes:
Similarities: o Only when entered a room (place) from north or south (does not happen when entered from west or east) o Only if Diermont is still at the place he entered (wasn't moved by the player or an NPC entering)
These actions: 1. "Look"ing at the notice on the door of "Severed Arms" 2. "Look"ing at the "Stall" thingies on the tables on Marketplace 3. "Look"ing at the notice on the barred door on Town Square (where Grub is)
make Diermont leave north instead of performing the action (reading the notice/looking at the Stall) whereas when entered from south he first goes all the way past the notice/stall to leave. He does NOT leave south.
Lure of the Temptress (English/DOS)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1847805. Ticket imported from: bugs/3495.