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Ticket Summary Status Owner Type Priority Component
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 new AndywinXp defect blocker Engine: SCUMM
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot new DrMcCoy defect high Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect high Port: iOS
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect high Engine: Tinsel
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect high Engine: Gob
#11240 CRYO: Misuse of packed structs new defect high Engine: Cryo
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending defect high Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect high Engine: Grim
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect high Engine: Parallaction
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new aquadran defect high Port: Wii
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect high Port: Wii
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect high Port: Wii
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango new defect high Cloud
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 pending lephilousophe defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- feature request high Ports
#14594 TONY: Tony Tough issues/crash on MacOS new defect high Engine: Tony
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect high Engine: Tinsel
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect high Engine: Sword2
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new defect high Engine: Nancy
#15055 BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth new defect high Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes new defect high Engine: Groovie
#15134 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#15157 SKY: BASS cursor disappeared new defect high Engine: Sky
#15190 CINE: Operation Stealth demo hangs on the DS new defect high Engine: Cine
#15197 HUGO: Icon bar gets stuck with the DS port new defect high Engine: Hugo
#15226 MD5: DIRECTOR: Undetected Polish games new tag2015 defect high Engine: Director
#15343 NANCY: The Vampire Diaries cannot be completed new defect high Engine: Nancy
#15356 AGS: Implement custom keymapper for a selection of games new feature request high Engine: AGS
#15382 ADL: HIRES5: Crash printing an apparently corrupt string new defect high Engine: ADL
#15424 SWORD25: at the York Airport the background sfx just stops new defect high Engine: Sword25
#15488 AGS: The Crimson Diamond can crash on quitting new defect high Engine: AGS
#15489 SAGA: IHNM fails to start on the 3DS new defect high Engine: SAGA
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) pending AndywinXp defect high Engine: SCUMM
#15516 GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start new defect high Engine: Gob
#15517 BACKENDS: 3DS: New 3DS systems crash when quitting ScummVM from the launcher menu. new defect high Port: 3DS
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new feature request normal Engine: SCUMM
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#4926 TOOLS: descumm "} else {" blocks new defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect normal Engine: Toon
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect normal Engine: Draci
#6431 MADE: RTZ demo freezes new defect normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new defect normal Engine: MADE
#6453 WME: Rosemary - Text glitch new somaen defect normal Engine: Wintermute
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen defect normal Video
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy defect normal Engine: Gob
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new defect normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE
#6649 WME: 5MA - wasps animation is too slow new somaen defect normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen defect normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen defect normal Engine: Wintermute
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new defect normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new defect normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new defect normal Engine: Gob
#6716 Implement descriptive error message on save failure new feature request normal --Other--
#6722 WME: The Kite - Script runtime errors new somaen defect normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect normal --Other--
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche
#7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon
#7012 SHERLOCK: volume settings don't work new dreammaster defect normal Engine: Sherlock
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7054 MADS: Flickering Doors new defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond new defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX new defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new feature request normal Engine: TsAGE
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI
#7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new defect normal Engine: Lure
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request normal Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request normal Audio: MT32
#7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob
#7546 SCUMM: Keymapper support for Sam and Max new agent-q feature request normal Engine: SCUMM
#7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request normal Engine: Gob
#7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request normal Engine: Queen
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request normal Engine: SAGA
#7602 Expose game hotspots to backend new feature request normal --Other--
#7603 iPhone: Pie menu for keyboard input? new vinterstum feature request normal Port: iOS
#7605 Different game description according to language new feature request normal GUI
#7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other--
#7700 Wii: Support Sound Settings new dhewg feature request normal Port: Wii
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect normal Engine: AGOS
#7720 GUI: default option new sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect normal Engine: TeenAgent
#7813 Dreamcast SD card support new feature request normal Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request normal Engine: Cruise
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect normal Engine: SCI
#9593 SCI: LSL5 (and others): port drawing issues new defect normal Engine: SCI
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect normal Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request normal Port: Win64
#9671 FULLPIPE: Assorted graphical glitches new defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect normal Engine: Wintermute
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new defect normal Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect normal Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE
#10397 FULLPIPE: Memory leak when loading a saved game new defect normal Engine: NGI
#10404 SCI: LSL7: parser behavior improvement new feature request normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game new dreammaster defect normal Engine: MM: Xeen
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect normal Engine: Mohawk
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect normal Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect normal Engine: ZVision
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new defect normal Engine: GLK: ZCode
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request normal Engine: Titanic
#11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request normal Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect normal Graphics
#11181 ZVISION Audio is clipping new defect normal Engine: ZVision
#11182 GUI Dialog for missing Roland MT-32 support new feature request normal Audio: MT32
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect normal Port: PSP Vita
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request normal Audio
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new defect normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new defect normal Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect normal Engine: SCUMM
#11367 WEB: I18N and punctuation improvements pending IlDucci feature request normal Web
#11369 GNAP: Can't move car new defect normal Engine: GNAP
#11376 BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1 new defect normal Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect normal Ports
#11418 SCI: QfG3 - enhance game with keyboard shortcuts new feature request normal Engine: SCI
#11419 SCI: QfG3 - losing local money with the money exchanger new defect normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect normal Port: Mac OS X
#11428 macOS: Change default savegame location for macOS new feature request normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect normal Engine: SCI
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request normal Audio
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect normal Engine: Gob
#11462 IOS: Apple Magic Keyboard support new feature request normal Port: iOS
#11487 ULTIMA6: German patch version is not in German language new defect normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new defect normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new feature request normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display new defect normal Engine: GLK
#11520 ScummGlk has no text configuration options new feature request normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new defect normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect normal Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob
#11539 CRUISE: Add Amiga sound support new feature request normal Engine: Cruise
#11549 TONY: Undetected German "Shoe Box" Version new feature request normal Engine: Tony
#11558 TITANIC: Missing QSound Positional Audio new defect normal Engine: Titanic
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe
#11629 DRAGONS: Wrong aspect ratio new defect normal Engine: Dragons
#11632 Blazing Dragons: Subtitles are cropped new feature request normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new defect normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions
#11643 Blazing Dragons: Thumbwrestling too easy new feature request normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new defect normal Engine: Dragons
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new defect normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new defect normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new defect normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new defect normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new defect normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#11697 MM: XEEN: Wrong sounds played new defect normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#11719 ULTIMA: Galloping in Combat new defect normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new defect normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect normal Engine: Ultima
#11729 GLK: Wrong colors and missing color changes new defect normal Engine: GLK
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro new defect normal Engine: MM: Xeen
#11773 CINE: OS (Atari ST) - Incorrect intro speed new defect normal Engine: Cine
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new defect normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new defect normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new defect normal Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new defect normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new defect normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new defect normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new defect normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new defect normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new defect normal Engine: Grim
#11799 EMI: PS2, the menu has no background new defect normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new defect normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new defect normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new defect normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new defect normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new defect normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new defect normal Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new defect normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new defect normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new defect normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new defect normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new defect normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new defect normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new defect normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new defect normal Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new defect normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new defect normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new defect normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new defect normal Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new defect normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new defect normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new defect normal Engine: Grim
#11832 EMI: Some lines are not spoken new defect normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new defect normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new defect normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new defect normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new defect normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new defect normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new defect normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new defect normal Engine: Grim
#11843 GRIM: Num Lock problem new defect normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new defect normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new defect normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new defect normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new defect normal Engine: Grim
#11850 MYST3: Unable to use space key to interact. new defect normal Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer new defect normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new defect normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new defect normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new defect normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new defect normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new defect normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context new feature request normal Graphics
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new defect normal Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village new defect normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new defect normal Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new defect normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new defect normal Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle new defect normal Engine: Stark
#11868 STARK: April marked as usable object new defect normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect normal Engine: Stark
#11870 EMI: Sawdust Graphics Issues new defect normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new defect normal Engine: Grim
#11876 STARK/TLJ: Camera pans too fast new defect normal Engine: Stark
#11877 MYST3: Easter Eggs issue new defect normal Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly new defect normal Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea new defect normal Engine: Stark
#11884 MYST3: Jnanin lift descending sound is early new defect normal Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk new defect normal Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new defect normal Engine: Grim
#11896 GRIM: Grinder gfx shift to the left when placed back new defect normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new defect normal Engine: Grim
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect normal Port: Dreamcast
#11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst new feature request normal Engine: Mohawk
#11917 TEENAGENT: French Translation Support Patch new feature request normal Engine: TeenAgent
#11920 GRIM: Characters disappear under the sea new defect normal Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect normal Engine: Myst3
#11932 Android TV support new feature request normal Port: Android
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request normal Engine: Grim
#11949 ULTIMA: Missing/incorrect graphics in the main menu new defect normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new defect normal Engine: Ultima
#11980 GLK: engine does not support Russian keyboard layout new defect normal Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support new feature request normal Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume new defect normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect normal Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not anymore selectable or movable. new defect normal Engine: Gob
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 defect normal Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32
#12074 TWINE: rendering of the holomap is broken pending mgerhardy defect normal Engine: TwinE
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect normal Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations new defect normal Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect normal Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm new defect normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new defect normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect normal Engine: GLK: Hugo
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect normal Port: Mac OS X
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect normal Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect normal Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect normal Engine: Ultima
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect normal Engine: Trecision
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii
#12713 STARTREK enable alternative path for voc files new feature request normal Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug new defect normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect normal Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#12929 TOON: Idle animations do not loop new defect normal Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing new defect normal Engine: Stark
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new feature request normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13024 BACKENDS: MACOS: Can't map Command and Fn keys new defect normal Port: Mac OS X
#13030 Option to Disable Status Window new feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect normal Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new defect normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect normal Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new defect normal Engine: Tinsel
#13153 SCI: Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common
#13160 SHERLOCK: Glitch when loading savegame new defect normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new defect normal Engine: Myst3
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#13200 Separate Full Screen setting for GUI and Games new feature request normal GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request normal GUI
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new defect normal Engine: SCI
#13229 BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all new defect normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file new defect normal Engine: Toltecs
#13239 ScummVM Classic Theme: Translation into other languages. new feature request normal GUI: Translations
#13240 Improvement of subtitle visualization. new feature request normal Graphics: Scalers
#13241 GUI: Interface requires improvements for small resolutions. new defect normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new defect normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new defect normal Engine: Trecision
#13260 Support the composite palette for PC Engine new feature request normal Engine: SCUMM
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS new defect normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting new defect normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect normal Engine: AGS
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new defect normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new defect normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add new defect normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new defect normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new defect normal Engine: Prince
#13355 Options for "Capture mouse" and "Screenshot Path" in GUI new feature request normal GUI
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new defect normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new defect normal Engine: Sherlock
#13364 AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect normal Port: Linux
#13365 SCUMM: French version of The Dig has original audio issues in SMUSH new feature request normal Engine: SCUMM
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM
#13386 Add a "clear" command to the general debugger new feature request normal Tools
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new defect normal Engine: Dragons
#13390 Please support The Magnetic Scrolls Compilation new feature request normal Engine: GLK: Magnetic
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new defect normal Engine: Myst3
#13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans new feature request normal Engine: SCUMM
#13418 Consider implementing auto-complete for individual games that can support it. new feature request normal Common
#13424 BACKENDS: PSP: PETKA: Crash starting a new game new defect normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new defect normal Engine: SCUMM
#13429 BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new defect normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new defect normal Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new defect normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new defect normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new defect normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new defect normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new defect normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new defect normal Engine: Stark
#13452 request to change background color of GLK text adventure games or make it adjustable new feature request normal Engine: GLK
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new defect normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect normal Port: Mac OS X
#13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request normal Audio
#13459 EMI: Crashes during cutscenes with subtitles on new defect normal Engine: Grim
#13461 BACKENDS: OPENGLSDL: Stretched in full screen pending sev- defect normal Graphics
#13463 SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page new feature request normal Screenshots
#13464 BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems new defect normal Graphics
#13465 QUEEN: Support fanmade Amiga CD releases new feature request normal Engine: Queen
#13467 Built in Point & Click Support for GRIM Games new feature request normal Engine: Grim
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13480 AGS: Support existing Fan Translations with extra EXEs (AGDI (KQ1-3/AlEmmo) and Infamous (SQ2)) new feature request normal Engine: AGS
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new defect normal Engine: Tucker
#13495 TEENAGENT: Spanish patch support new feature request normal Engine: TeenAgent
#13502 TOON: Demo is missing a short animation from first screen new defect normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new defect normal GUI
#13504 SWORD25: wrong shading in library new defect normal Engine: Sword25
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new defect normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet new defect normal Engine: Toon
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect normal Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new defect normal Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new defect normal Engine: Chewy
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect normal Engine: SCUMM
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum
#13578 GUI: Show ESRB/PEGI ratings of ScummVM games new feature request normal GUI
#13580 GUI: File browser should start from selected path new feature request normal GUI
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect normal Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new defect normal Engine: Pegasus
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new defect normal Engine: Parallaction
#13609 CHEWY: Set game speed in ScummVM menu new feature request normal Engine: Chewy
#13613 BACKENDS: RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect normal Port: RISC OS
#13614 BACKENDS: RISC OS Scumm 2.6.0 abuses user choices new defect normal Port: RISC OS
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new feature request normal Engine: SCUMM
#13623 GLK: SCOTT: Unicode characters not shown new defect normal Engine: GLK: Scott
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect normal Engine: Groovie
#13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture new feature request normal Engine: SCUMM
#13656 CHEWY: Double sprites for animations new defect normal Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect normal Engine: AGS
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect normal Engine: TwinE
#13688 CHEWY: Missing dialogue between director and actress new defect normal Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy
#13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request normal Engine: SCUMM
#13705 CHEWY: Missing animation for manipulating artifact new defect normal Engine: Chewy
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM
#13711 SLUDGE: NSC Crashes in opening credits new defect normal Engine: SLUDGE
#13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo
#13731 TWINE: The movement of the meca penguin is different from dos version new defect normal Engine: TwinE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect normal Engine: Grim
#13737 SCUMM: Re-enable lines in DOTT new feature request normal Engine: SCUMM
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect normal Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect normal Graphics
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer feature request normal Engine: Hypno
#13785 REMORSE: mouse rotation doesn't work new defect normal Engine: Ultima
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect normal Engine: Director
#13793 STARK: Background image overlapping text and icons new defect normal Engine: Stark
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new defect normal Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect normal Engine: SCI
#13805 BACKENDS: OPENGL: Graphics filters not applied to mouse cursor new defect normal Common
#13806 RINGWORLD: No MT-32 music, sound popping new defect normal Engine: TsAGE
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect normal Port: PSP
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new defect normal Engine: Director
#13843 SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio
#13855 XEEN: Support General Midi in Xeen games new feature request normal Engine: MM: Xeen
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM
#13876 ULTIMA8: smart navigation make avatar run in circles new defect normal Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect normal Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update new defect normal Engine: Director
#13904 BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new defect normal Engine: Mohawk
#13911 Gracefully handle multiple controllers new feature request normal Common
#13919 MOHAWK: LB - Missing shortcuts new defect normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect normal Engine: SCUMM
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect normal Engine: Director
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request normal Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer feature request normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer feature request normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request normal GUI
#14000 BACKENDS: Add Build for Windows on ARM64 new feature request normal Port: Win64
#14006 SCUMM: Glitches with the bus in ZAK new defect normal Engine: SCUMM
#14011 ULTIMA8: Optional stacks automerging new feature request normal Engine: Ultima
#14030 ULTIMA8: Changelings don't change new defect normal Engine: Ultima
#14071 The ability to mass remove games new feature request normal GUI
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect normal Engine: Freescape
#14075 AUDIO: Volume settings are not applied on startup new defect normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect normal Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled in Grim Fandango pending defect normal Common
#14169 DRACI: Down Mouse not opening icon menu new defect normal Engine: Draci
#14173 SCI: Support Cinepak dithering with QuickTime videos new feature request normal Engine: SCI
#14174 BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect normal Common
#14175 Support for Atari ST mono rendering new feature request normal Engine: SCUMM
#14262 BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant defect normal Port: Mac OS X
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- defect normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new defect normal Engine: TeenAgent
#14296 ACCESS: Amazon - add support for Super VGA new feature request normal Engine: Access
#14322 SAGA: ITE - FLAC compressed music does not play new defect normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new defect normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new defect normal Engine: Tetraedge
#14340 TETRAEDGE: Add ScummVM option to hide hotspots new feature request normal Engine: Tetraedge
#14341 TETRAEDGE: Restore content cut from tetraedge Syberia 1 new feature request normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new defect normal Graphics
#14350 iOS Pencil Support new feature request normal Port: iOS
#14360 TETRAEDGE: German umlauts are not displayed new defect normal Engine: Tetraedge
#14365 BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI
#14371 CLOUD: Server's IP interface is sometimes from a virtual adapter new defect normal --Other--
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI
#14391 BACKENDS: PSP 2.7.0 black screen on startup new defect normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new defect normal Engine: Lure
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request normal Port: 3DS
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new defect normal Engine: Tetraedge
#14422 ANDROID: Support more virtual keyboard language layouts new feature request normal Port: Android
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new defect normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new defect normal Engine: Director
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new defect normal Engine: Tetraedge
#14443 SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new feature request normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect normal Graphics
#14446 ANDROID: Add Chromecast support new feature request normal Port: Android
#14450 MYST3: Mass add duplicates languages in myst 3 dvd new defect normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new defect normal Engine: Tetraedge
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect normal GUI
#14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request normal GUI
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new feature request normal Engine: SCUMM
#14535 WETLANDS: missing korean text in the localized release new neuromancer defect normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new defect normal Engine: Tetraedge
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new feature request normal Engine: SCI
#14574 GOB: Excessive blitting drags performance down pending sdelamarre defect normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux new defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect normal Engine: SCI
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting new AndywinXp defect normal Engine: Director
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer feature request normal Engine: Freescape
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request normal Port: Android
#14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS
#14669 TWINE: Multiple track issues pending mgerhardy defect normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect normal Engine: CGE2
#14686 MM: MM1: Still some inconsistency on QuickRef page new defect normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master new defect normal Cloud
#14692 ANDROID: Discworld volume settings don't affect sound, except mute all. new defect normal Engine: Tinsel
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request normal Port: Android
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect normal Engine: Tinsel
#14704 BACKENDS: IOS: On Screen control can obstruct the global settings new defect normal Port: iOS
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) new feature request normal Engine: Tinsel
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request normal Engine: MM: Xeen
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request normal Common
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect normal Engine: SCUMM
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) new feature request normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending dwatteau defect normal Engine: SCUMM
#14750 KYRA: Kyra1: Add support for hungarian translation new feature request normal Engine: Kyra
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect normal Engine: AGS
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request normal Port: iOS
#14789 BACKENDS: WIN64 - ini file got reset shortly after using v2.8.0 new defect normal Port: Win64
#14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request normal Engine: Ultima
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect normal Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games new defect normal Engine: Pink
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm defect normal Engine: Director
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect normal Engine: Tetraedge
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect normal Engine: SCI
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect normal Engine: Ultima
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer feature request normal Engine: Freescape
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect normal Engine: SCI
#14853 COMMON: Rework path handling causes performance regression new defect normal Common
#14854 DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting new defect normal Engine: Director
#14856 LOL: Add more hotkeys to cast spells in Lands of Lore new feature request normal Engine: Kyra
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect normal Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe
#14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request normal Engine: SCUMM
#14867 ULTIMA8: NPCs keep moving during conversation new defect normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect normal Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new defect normal Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect normal Common
#14880 SCUMM: Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request normal Engine: SCUMM
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS
#14890 ANDROID: Monkey Island 3 doesn't work anymore pending lephilousophe defect normal Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect normal Ports
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request normal Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect normal Engine: AGS
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect normal Engine: SCI
#14915 ScummVM Tools: Mohawk Bitmaps new feature request normal Engine: Mohawk
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new defect normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new defect normal Engine: Ultima
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request normal Graphics
#14963 MD5: TEENAGENT: TeenAgent Czech Language support not working new feature request normal Engine: TeenAgent
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new defect normal Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect normal GUI
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect normal Port: Win64
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect normal Port: PS3
#15021 SCI: Macintosh sound only available on MAC OS X with SCI engine new defect normal Engine: SCI
#15026 SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN) new defect normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new defect normal Engine: SAGA
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max new feature request normal Engine: SCUMM
#15038 ULTIMA4: Title screen not displaying correctly new defect normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new defect normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new defect normal Engine: SCUMM
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer defect normal Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer feature request normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect normal Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer feature request normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new defect normal Engine: Ultima
#15053 BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform? new defect normal Port: AmigaOS4
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box new feature request normal Engine: Tetraedge
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected new feature request normal Engine: SCUMM
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new defect normal Engine: Tetraedge
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp feature request normal Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect normal Engine: mTropolis
#15099 SWORD1: Unknown game variant for sword1 new defect normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new defect normal Engine: Kyra
#15104 ULTIMA8: Option to disable the turning animations when turning the Avatar around new feature request normal Engine: Ultima
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect normal Port: PSP Vita
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new defect normal Engine: Director
#15124 Option to lock the window size new feature request normal Common
#15143 SCUMM: Options dialog lists the wrong Music devices new defect normal Engine: SCUMM
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port new defect normal Engine: SCUMM
#15158 MYST3: Spider Spinner animation does not reset correctly new defect normal Engine: Myst3
#15163 BBVS: Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity new feature request normal Engine: BBVS
#15169 DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working new defect normal Engine: Director
#15180 BACKENDS: WII: DRAGONS: Immediate crash at start-up new defect normal Port: Wii
#15181 BACKENDS: WII: BLADERUNNER: Crash when triggering the virtual keyboard twice new defect normal Port: Wii
#15183 COMMON: Automatically handle RISC OS files with NFS extensions new feature request normal Common
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers new defect normal Engine: Cryo
#15194 DS: Switching to an unsupported resolution should return an error new defect normal Port: NDS
#15195 INDY3: Restore content in German versions (dos/amiga ega and dos/vga) pending dwatteau feature request normal Engine: SCUMM
#15196 DS: Limited virtual keyboard support new feature request normal Port: NDS
#15199 MADS: Demos are not supported new feature request normal Engine: MADS
#15204 DS: Improve touch screen input new feature request normal Port: NDS
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new defect normal GUI
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] new defect normal Engine: AGS
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop new defect normal Engine: Dragons
#15238 ZVISION: ZGI: Proper Dolby Digital 5.1 support new feature request normal Engine: ZVision
#15239 GRAPHICS: Support double height resolutions new feature request normal Graphics
#15247 SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press new defect normal Engine: SCI
#15249 MM: XEEN: Protection From Elements Bug new defect normal Engine: MM: Xeen
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing new defect normal Engine: Mohawk
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely new defect normal Engine: Mohawk
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new defect normal Engine: Gob
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes new defect normal Engine: Tinsel
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only new defect normal Graphics
#15272 TINYGL: triangle fan produces less triangles than expected? new defect normal Graphics
#15279 SCI: Some Macintosh games are very slow to start new defect normal Engine: SCI
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version new defect normal Engine: Grim
#15284 TOON: Support running in 320x200 modes new feature request normal Engine: Toon
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] new defect normal Engine: AGS
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation new defect normal Engine: Myst3
#15301 ADL: Mystery House: Barely seen title screen new defect normal Engine: ADL
#15303 SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?) new defect normal Engine: SCI
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese new defect normal Engine: Tinsel
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary new defect normal Engine: AGS
#15313 STARK: TLJ: April should run when double-clicking on action icon in pop-up new feature request normal Engine: Stark
#15316 MTROPOLIS: Undetected mTropolis Titles new defect normal --Other--
#15320 SCI: KQ6: Volume settings do not change the volume of videos new defect normal Engine: SCI
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius new defect normal Engine: SCI
#15328 GUI: Some strings missing French translation new defect normal GUI: Translations
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer defect normal Engine: Freescape
#15333 GROOVIE: T11H: Implement support for spooky animation mode new feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth new feature request normal Engine: Groovie
#15339 SCI: KQ6: Distorted music when using NukedOPL new defect normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new defect normal GUI
#15342 ULTIMA8: Problem with fonts substitution in spanish version new defect normal Engine: Ultima
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands new neuromancer feature request normal Engine: Hypno
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 new defect normal Ports
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new defect normal Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau defect normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop new defect normal Engine: ZVision
#15355 Zork Grand Inquisitor does not show autosaves in it's menu new feature request normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new defect normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new defect normal Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect new defect normal Engine: SCUMM
#15373 ULTIMA8: Original Cheats Not Available new feature request normal Engine: Ultima
#15375 SCI: SQ4 Korean text not rendered after refactor new defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page new feature request normal --Unset--
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? new defect normal Engine: ADL
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy defect normal Engine: TwinE
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) new defect normal Engine: TwinE
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't new defect normal Engine: ADL
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new defect normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo new defect normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! new defect normal Engine: TwinE
#15396 TWINE: Menu Plasma loss of quality new defect normal Engine: TwinE
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy defect normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new defect normal Engine: Sherlock
#15404 SCUMM: DOTT: nothing clickable after loading save game new defect normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new defect normal Engine: Director
#15406 A better way to enable or disable and configure gamepads/joysticks new feature request normal GUI
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy defect normal Engine: TwinE
#15409 TWINE: the holomap rotation is slow and location interaction is weird new defect normal Engine: TwinE
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy defect normal Engine: TwinE
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM new defect normal Engine: SCUMM
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new defect normal Engine: AGOS
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau defect normal Engine: SCUMM
#15422 CRAB: Resolution option is non-functional new feature request normal Engine: CRAB
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new defect normal Engine: SCUMM
#15426 SWORD25: After death fmv was playing, load savegame screen defaces new defect normal Engine: Sword25
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new defect normal Engine: Stark
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer defect normal Engine: Freescape
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new defect normal Engine: DGDS
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office new defect normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new defect normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new defect normal Engine: DGDS
#15434 DGDS: dragon: EGA menu colors are wrong new defect normal Engine: DGDS
#15444 ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls new defect normal Engine: AGS
#15445 ANDROID: Gesture for middle click (three fingers tap) in direct touch mode pending antoniou79 defect normal Port: Android
#15449 ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android new defect normal Engine: NGI
#15455 ULTIMA6: party roster doesn't work with "new style" game style new defect normal Engine: Ultima
#15458 SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions new feature request normal Engine: SCUMM
#15459 AGS: Saves don't take account of game versions and may not be interchangeable new feature request normal Engine: AGS
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer defect normal Engine: Freescape
#15466 FREESCAPE: CPC disk release of Total Eclipse is unsupported new neuromancer feature request normal Engine: Freescape
#15468 SCUMM: FOA (Amiga): Copy protection screen bug new defect normal Engine: SCUMM
#15469 FREESCAPE: Driller end game seems buggy new neuromancer defect normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer defect normal Engine: Freescape
#15474 MD5: Unknown game variant for freescape new neuromancer defect normal Engine: Freescape
#15476 SWORD2: PSX: Unhandled Multi-track Video new defect normal Engine: Sword2
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report) new defect normal Engine: Director
#15485 Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options new feature request normal Engine: SCUMM
#15486 TINYGL: triangles always override zbuffer from lines? new defect normal Graphics
#15493 BACKENDS: 3DS: Detection is very slow new defect normal Port: 3DS
#15494 DREAMCAST: Re-enable SCUMM v7 and v8 games? new defect normal Port: Dreamcast
#15496 GUI: Text glitches in low resolution mode new defect normal GUI
#15499 TINYGL: Support paletted textures new feature request normal Graphics
#15509 SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion new defect normal Engine: SCUMM
#15511 Patched game variant for ultima VI with german translation new patch normal Engine: Ultima
#15512 IMGUI Backend OpenGL2 ? new feature request normal Ports
#15513 M4: black screen (BE/MORPHOS) new defect normal Engine: M4
#15514 SCI: KQ5CD Issue with the audio when adding text dialogues multilingual new defect normal Engine: SCI
#15515 TOUCHE: Audio mixer crash when quitting the demo in mid-sentence new defect normal Engine: Touche
#15518 GUI: Game Options dialog can create inconsistent settings new defect normal GUI
#15519 Unknown game variant for kyra new defect normal Engine: Kyra
#15520 SCUMM: MACGUI: Disabling Original GUI in mid-playthrough causes black square cursor new defect normal Engine: SCUMM
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp defect low Engine: Sky
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy defect low Engine: Gob
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect low Engine: Parallaction
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect low Engine: AGOS
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan defect low Engine: Wintermute
#6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7818 LOL: Support subtitles in "Lore of the Lands" new feature request low Engine: Kyra
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing new defect low Engine: Sky
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI
#10383 GOB: LIT: Cursor flashes when talking to Dalia new defect low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new defect low Engine: Gob
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new defect low Engine: Sky
#10444 AGI: Graphics glitch when reloading a savegame after dying new defect low Engine: AGI
#10523 TITANIC: SGT Room Transition video has black spots new defect low Engine: Titanic
#10547 MM: XEEN: Hanging notes in AdLib music new defect low Engine: MM: Xeen
#10578 MOHAWK: MYST: Matches and Held pages new defect low Engine: Mohawk
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon new defect low Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals new defect low Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new defect low Engine: Tinsel
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect low Engine: SCI
#10831 SCI: QFG3 - Harami escape speed uncapped new defect low Engine: SCI
#10957 TINSEL: DW1 - Psy office event not triggered new defect low Engine: Tinsel
#11287 WME: Some games are using same fonts for selected and normal text new defect low Engine: Wintermute
#11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) new dreammaster feature request low Engine: Tinsel
#11373 SCI: Quest for Glory 3 game script bugs new defect low Engine: SCI
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI
#11693 DRAGONS: dust cloud in library new defect low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new defect low Engine: Dragons
#11695 DRAGONS: Flicker misplaced after bunny game new defect low Engine: Dragons
#11724 SWORD25: Slow video and out of synch audio on old Android devices new defect low Engine: Sword25
#11766 GRIM: EMI - french version shows english subtitles new defect low Engine: Grim
#11790 EMI: Some text is split incorrectly new defect low Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new defect low Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new defect low Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new defect low Engine: Grim
#11804 GRIM: Issue with Toto new defect low Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect low Engine: Grim
#11822 EMI: Guybrush walks through tourist body new defect low Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new defect low Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new defect low Engine: Grim
#11881 MYST3: wrong texts on letters in Polish version new defect low Engine: Myst3
#11889 STARK: No dedicated "listKnowledges" command new defect low Engine: Stark
#11890 STARK: listLocations debug command should print actual location numbers, not file paths new defect low Engine: Stark
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new defect low Engine: Sword2
#12019 ULTIMA8: Bentic talks to himself during conversation new defect low Engine: Ultima
#12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek defect low Engine: Petka
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new defect low Engine: Grim
#12302 ULTIMA4: Moongate remains on screen new defect low Engine: Ultima
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster defect low Engine: Ultima
#12316 Configurable quick buttons for the Android and IOS ports new feature request low GUI
#12480 ULTIMA4:: sound FX loops new defect low Engine: Ultima
#12481 ULTIMA4: Text Colorization does not work new defect low Engine: Ultima
#12484 ULTIMA4: Dungeon Combat always skips the first character new defect low Engine: Ultima
#12537 AUDIO: Support hardware OPL on Windows new feature request low Audio
#12554 SCUMM: MM Amiga: Volume not changeable new defect low Engine: SCUMM
#12565 PRIVATE: Casebook inaccesible new neuromancer feature request low Engine: Private
#12597 BACKENDS: 3DS: MOHAWK: Checkerboard pattern on lower screen in non-video scenes new defect low Engine: Mohawk
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS
#12674 CGE: Soltys demos are missing new defect low Engine: CGE
#12778 Crusader: No Remorse - Num Pad Keys do not change with capslock new feature request low Engine: Ultima
#12875 TWINE: rendering issues on the left side in 1920x1200 new defect low Engine: TwinE
#12890 CLOUD: NextCloud Support new feature request low Cloud
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene new defect low Engine: Stark
#12969 GRIM: Rendering difference with OpenGL with shaders new defect low Engine: Grim
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS
#13127 GRIM: Grim Fandango - change default controller keys new feature request low Engine: Grim
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect low Engine: TwinE
#13140 GRIM: Grim Fandango, year 3 chain foreground new defect low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new defect low Engine: Grim
#13232 Use scaler to mouse cursor new feature request low Graphics: Scalers
#13371 SCUMM: Loom (EGA) - (Original bug) Overlay glitch with edge of distaff in woodbin new feature request low Engine: SCUMM
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect low Engine: AGS
#13441 PARALLACTION: Nippon - Flickering objects new defect low Engine: Parallaction
#13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new defect low Engine: TwinE
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect low Engine: Hypno
#13611 Retrowave is not enabled on 2.6 Windows Build new feature request low Audio
#13618 SCUMM: MM (NES) - No start splash screen nor LFG-logo new feature request low Engine: SCUMM
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr defect low Engine: Chewy
#13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new defect low Engine: TwinE
#13680 CHEWY: Cinema mode buggy new defect low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end new defect low Engine: Chewy
#13685 CHEWY: Videos are glitching in and out new defect low Engine: Chewy
#13686 CHEWY: Music during many videos missing new defect low Engine: Chewy
#13689 CHEWY: No machine noise in hidden base new defect low Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new defect low Engine: Chewy
#13741 [Homepage] Please add a sub-URL, called "/statistics" and/or "/stats" new feature request low Web
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new defect low Engine: TwinE
#13819 TWINE: FunFrock’s HQ Safe (original bug) new defect low Engine: TwinE
#13872 TWINE: minor wording issue - german translation (original bug) new defect low Engine: TwinE
#13938 RISCOS: Investigate support for building with EABI toolchains? new feature request low Port: RISC OS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS
#14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request low Engine: SCUMM
#14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new defect low Engine: SCUMM
#14160 GRIM: Patched installers are required even with pre-patched installations new defect low Engine: Grim
#14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request low Common
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new defect low Engine: Ultima
#14314 ULTIMA8: Stacked sorcery reagents do not display number new feature request low Engine: Ultima
#14316 ULTIMA8: Enable cheater room teleport new feature request low Engine: Ultima
#14441 BACKENDS: Add abstraction for read/write locks new feature request low Ports
#14506 GRAPHICS: Several shaders seem to be buggy new defect low Graphics: Scalers
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect low Engine: Gob
#14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE
#14694 SCI: QFG4: Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new defect low Engine: SCUMM
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect low Engine: SCI
#14842 ULTIMA8: Paperdoll gump does not remember postion new defect low Engine: Ultima
#14873 AGS: Save games are always ordered by saveslot instead of last save date new defect low Engine: AGS
#14911 SCI: QFG4: Brief Display and No Audio at Bushes new defect low Engine: SCI
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new defect low Engine: SCI
#14919 M4: Orion Burger: Footstep Soundeffect missing new dreammaster defect low Engine: M4
#14970 M4: Orion Burger: Volume not correctly adjusted new defect low Engine: M4
#14997 M4: Orion Burger: Potential memory leak still existing new defect low Engine: M4
#15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS
#15138 AGI: LSL1: Error in the Age Quiz at the Beginning of the Game new defect low Engine: AGI
#15149 PINK: Hokus Pokus Pink shows a different scene transition with invalid scene parameters new defect low Engine: Pink
#15168 GOB: Goblins Quest 3 (Amiga) - Unneeded "Please insert disk 2" message pending BJNFNE feature request low Engine: Gob
#15177 SCI: LSL5: Drawing issues when using the "?" icon new defect low Engine: SCI
#15201 PARALLACTION: Use custom actions for the keymapper new defect low Engine: Parallaction
#15202 PARALLACTION: In-application help for the manual protection new feature request low Engine: Parallaction
#15344 HYPNO: different Wetland pointers during arcade mode are missing new neuromancer defect low Engine: Hypno
#15363 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly new defect low Engine: SCI
#15371 BACKENDS: PS3: Grim Fandango not running on PS3 build pending aquadran defect low Engine: Grim
#15399 GRAPHICS: Main window has no minimum size on Linux new defect low GUI
#15414 DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not Fully Playable (A Full Compatibility Report) new defect low Engine: Director
#15435 DGDS: dragon: "Maybe save before arcade" reappears after saving and loading new defect low Engine: DGDS
#15462 ULTIMA6: Remove obsolete options from Nuvie options menu new feature request low Engine: Ultima
#15463 AGS: Urban Witch Story - Sprite glitching in and out depending on the player location new defect low Engine: AGS
#15502 SCUMM: INDY3 Pink pixels at Irene's typewriter pending dwatteau feature request low Engine: SCUMM
#15503 SCUMM: INDY3 Irene vanishes for a moment pending dwatteau feature request low Engine: SCUMM
Batch Modify
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Note: See TracQuery for help on using queries.