Opened 3 years ago

Last modified 13 months ago

#12074 pending defect (pending)

TWINE: rendering of the holomap is broken

Reported by: mgerhardy Owned by: mgerhardy
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description


Attachments (6)

holomap-broken.png (17.2 KB ) - added by mgerhardy 3 years ago.
holomap2.png (92.3 KB ) - added by mgerhardy 3 years ago.
holomap.png (50.8 KB ) - added by mgerhardy 3 years ago.
notice-the-black-gap-holomap.png (42.9 KB ) - added by mgerhardy 3 years ago.
current-state-holomap.png (103.1 KB ) - added by mgerhardy 3 years ago.
scummvm-lba-de-00060.png (54.5 KB ) - added by mgerhardy 2 years ago.

Download all attachments as: .zip

Change History (18)

comment:1 by mgerhardy, 3 years ago

Status: A lot of stuff is reversed now - a few file formats are also known now. There are still a lot of rendering errors.

Last edited 3 years ago by mgerhardy (previous) (diff)

comment:2 by mgerhardy, 3 years ago

Summary: TWINE: holomap feature is incomplete/missingTWINE: rendering of the holomap is broken

by mgerhardy, 3 years ago

Attachment: holomap-broken.png added

by mgerhardy, 3 years ago

Attachment: holomap2.png added

by mgerhardy, 3 years ago

Attachment: holomap.png added

comment:3 by mgerhardy, 3 years ago

The planet rendering works now - but the models that are rendered on the surface of the planet are not yet working properly.

comment:4 by mgerhardy, 3 years ago

Renderer::renderPolygons still contains errors.

comment:5 by mgerhardy, 3 years ago

set_holomap_trajectory 15

this doesn't render the path points - only the vehicle and the planet (every other trajectory index is affected, too of course).

give_allitems
set_holomap_flags -1

open holomap with h or via inventory menu
cycle between the locations to see the rendering errors

the planet front and back side have some vertices not properly placed

Last edited 3 years ago by mgerhardy (previous) (diff)

by mgerhardy, 3 years ago

by mgerhardy, 3 years ago

Attachment: current-state-holomap.png added

comment:6 by mgerhardy, 3 years ago

trajectory path points are rendered now.

the holomap models that produce rendering artifacts might only do so when looking straight onto them - maybe a projection math error that extends the polygon to inf or something like that.

comment:7 by mgerhardy, 2 years ago

The gap is fixed in 34ed1dc02f604be82c178809e2e6d2ff57f2caf7 and fa09c8083080c10c9554759a6a4ea1e2936d6737

so only the position markers are left (the flickering)

comment:8 by mgerhardy, 2 years ago

Priority: normalhigh

by mgerhardy, 2 years ago

Attachment: scummvm-lba-de-00060.png added

comment:9 by mgerhardy, 20 months ago

ComputePolyMinMax performs some clipping that we are lacking in our Renderer::computePolygons implementation.

comment:10 by mgerhardy, 19 months ago

clipping is implemented now in db4eb789e70135c22f20107c9c83e7706e135d91 - but the issue is not yet fixed.

comment:11 by lotharsm, 13 months ago

Owner: set to mgerhardy
Resolution: pending
Status: newpending

comment:12 by lotharsm, 13 months ago

Priority: highnormal
Note: See TracTickets for help on using tickets.