Opened 16 months ago
Last modified 6 months ago
#12074 new defect
TWINE: rendering of the holomap is broken
Reported by: | mgerhardy | Owned by: | |
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Priority: | high | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description
Attachments (6)
Change History (14)
comment:2 by , 13 months ago
Summary: | TWINE: holomap feature is incomplete/missing → TWINE: rendering of the holomap is broken |
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by , 13 months ago
Attachment: | holomap-broken.png added |
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by , 9 months ago
Attachment: | holomap2.png added |
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by , 9 months ago
Attachment: | holomap.png added |
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comment:3 by , 9 months ago
The planet rendering works now - but the models that are rendered on the surface of the planet are not yet working properly.
comment:5 by , 9 months ago
set_holomap_trajectory 15
this doesn't render the path points - only the vehicle and the planet (every other trajectory index is affected, too of course).
give_allitems
set_holomap_flags -1
open holomap with h or via inventory menu
cycle between the locations to see the rendering errors
the planet front and back side have some vertices not properly placed
by , 9 months ago
Attachment: | notice-the-black-gap-holomap.png added |
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by , 9 months ago
Attachment: | current-state-holomap.png added |
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comment:6 by , 9 months ago
trajectory path points are rendered now.
the holomap models that produce rendering artifacts might only do so when looking straight onto them - maybe a projection math error that extends the polygon to inf or something like that.
comment:7 by , 7 months ago
The gap is fixed in 34ed1dc02f604be82c178809e2e6d2ff57f2caf7 and fa09c8083080c10c9554759a6a4ea1e2936d6737
so only the position markers are left (the flickering)
comment:8 by , 6 months ago
Priority: | normal → high |
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by , 5 months ago
Attachment: | scummvm-lba-de-00060.png added |
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Status: A lot of stuff is reversed now - a few file formats are also known now. There are still a lot of rendering errors.